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doc fix
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@ -14,7 +14,7 @@ As of `0.4.0-alpha.16`, your shaders will require a different preamble. See [thi
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Here is a small excerpt to see what a shader would look like. See [source][source] for full details of the shader that generates above image.
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```rust,norun
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```rust,no_run
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use spirv_std::spirv;
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use glam::{Vec3, Vec4, vec2, vec3};
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