mirror of
https://github.com/EmbarkStudios/rust-gpu.git
synced 2024-11-25 08:14:12 +00:00
Update dependencies (#765)
This commit is contained in:
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f8a1130377
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1040
Cargo.lock
generated
1040
Cargo.lock
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Load Diff
@ -1,4 +1,5 @@
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[workspace]
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resolver = "2"
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members = [
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"examples/runners/cpu",
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"examples/runners/ash",
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@ -49,7 +49,7 @@ topological-sort = "0.1"
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[dev-dependencies]
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pipe = "0.4"
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pretty_assertions = "0.7"
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pretty_assertions = "1.0"
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tempfile = "3.2"
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[package.metadata.rust-analyzer]
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@ -12,7 +12,7 @@ bitflags = "1.2.1"
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num-traits = { version = "0.2.14", default-features = false, features = ["libm"] }
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spirv-types = { path = "./shared", version = "0.4.0-alpha.12" }
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spirv-std-macros = { path = "./macros", version = "0.4.0-alpha.12" }
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glam = { version = ">=0.17, <=0.18", default-features = false, features = ["libm"], optional = true }
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glam = { version = ">=0.17, <=0.19", default-features = false, features = ["libm"], optional = true }
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[features]
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default = []
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@ -70,6 +70,7 @@ exceptions = [
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# so we prefer to not have dependencies using it
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# https://tldrlegal.com/license/creative-commons-cc0-1.0-universal
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{ allow = ["CC0-1.0"], name = "notify" },
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{ allow = ["CC0-1.0"], name = "hexf-parse" },
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]
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copyleft = "deny"
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@ -13,9 +13,9 @@ use-installed-tools = ["spirv-builder/use-installed-tools"]
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use-compiled-tools = ["spirv-builder/use-compiled-tools"]
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[dependencies]
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ash = "0.32"
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ash-window = "0.6"
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winit = "0.25.0"
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ash = "0.33"
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ash-window = "0.7"
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winit = { git = "https://github.com/rust-windowing/winit", rev = "1b3b82a3c1369c5248a2e6a251230ba6c615e918" }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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structopt = "0.3.20"
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@ -23,5 +23,9 @@ cfg-if = "1.0.0"
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shared = { path = "../../shaders/shared" }
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spirv-builder = { path = "../../../crates/spirv-builder", default-features = false }
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# TODO: Remove this once no longer needed, only needed to make cargo-deny happy for some reason.
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# https://rustsec.org/advisories/RUSTSEC-2021-0119
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nix = "0.20.2"
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[target.'cfg(target_os = "macos")'.dependencies]
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ash-molten = { git = "https://github.com/EmbarkStudios/ash-molten.git", rev = "fea270b0c9186b8a45e62215314204f4c16a57b6", features = ["pre-built"] }
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ash-molten = { version = "0.11.0", features = ["pre-built"] }
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@ -73,7 +73,6 @@
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use ash::{
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extensions::{ext, khr},
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util::read_spv,
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version::{DeviceV1_0, EntryV1_0, InstanceV1_0},
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vk,
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};
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@ -247,7 +246,7 @@ impl RenderBase {
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pub fn new(window: winit::window::Window, options: &Options) -> Self {
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cfg_if::cfg_if! {
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if #[cfg(target_os = "macos")] {
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let entry = ash_molten::MoltenEntry::load().unwrap();
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let entry = ash_molten::MoltenEntry::load();
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} else {
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let entry = unsafe { ash::Entry::new().unwrap() };
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}
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@ -280,7 +279,7 @@ impl RenderBase {
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.application_version(0)
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.engine_name(&app_name)
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.engine_version(0)
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.api_version(vk::make_version(1, 2, 0));
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.api_version(vk::make_api_version(1, 2, 0, 0));
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let instance_create_info = vk::InstanceCreateInfo::builder()
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.application_info(&appinfo)
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@ -19,23 +19,23 @@ use-compiled-tools = ["spirv-builder/use-compiled-tools"]
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cfg-if = "1.0.0"
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shared = { path = "../../shaders/shared" }
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futures = { version = "0.3", default-features = false, features = ["std", "executor"] }
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wgpu = "0.9"
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winit = { version = "0.25.0", features = ["web-sys"] }
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clap = "3.0.0-beta.2"
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strum = { version = "0.21.0", default_features = false, features = ["derive"] }
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wgpu = { version = "0.11", features = ["spirv"] }
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winit = { git = "https://github.com/rust-windowing/winit", rev = "1b3b82a3c1369c5248a2e6a251230ba6c615e918" }
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structopt = "0.3"
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strum = { version = "0.22.0", default_features = false, features = ["std", "derive"] }
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bytemuck = "1.6.3"
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[target.'cfg(not(any(target_os = "android", target_arch = "wasm32")))'.dependencies]
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spirv-builder = { path = "../../../crates/spirv-builder", default-features = false, features = ["watch"] }
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-glue = "0.3"
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ndk-glue = "0.4"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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env_logger = "0.8.4"
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env_logger = "0.9.0"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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web-sys = "=0.3.50"
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web-sys = "=0.3.55"
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console_error_panic_hook = "0.1.6"
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console_log = "0.2.0"
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wasm-bindgen-futures = "0.4.18"
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@ -22,12 +22,13 @@ pub fn start(options: &Options) {
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pub async fn start_internal(
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_options: &Options,
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shader_binary: wgpu::ShaderModuleDescriptor<'static>,
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shader_binary: wgpu::ShaderModuleDescriptorSpirV<'static>,
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) {
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let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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force_fallback_adapter: false,
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compatible_surface: None,
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})
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.await
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@ -37,7 +38,8 @@ pub async fn start_internal(
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::TIMESTAMP_QUERY,
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features: wgpu::Features::TIMESTAMP_QUERY
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| wgpu::Features::SPIRV_SHADER_PASSTHROUGH,
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limits: wgpu::Limits::default(),
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},
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None,
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@ -50,7 +52,7 @@ pub async fn start_internal(
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let timestamp_period = queue.get_timestamp_period();
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// Load the shaders from disk
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let module = device.create_shader_module(&shader_binary);
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let module = unsafe { device.create_shader_module_spirv(&shader_binary) };
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let top = 2u32.pow(20);
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let src_range = 1..top;
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@ -70,7 +72,7 @@ pub async fn start_internal(
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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count: None,
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visibility: wgpu::ShaderStage::COMPUTE,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer {
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has_dynamic_offset: false,
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min_binding_size: Some(NonZeroU64::new(1).unwrap()),
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@ -97,22 +99,22 @@ pub async fn start_internal(
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label: None,
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size: src.len() as wgpu::BufferAddress,
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// Can be read to the CPU, and can be copied from the shader's storage buffer
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usage: wgpu::BufferUsage::MAP_READ | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let storage_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Collatz Conjecture Input"),
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contents: &src,
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usage: wgpu::BufferUsage::STORAGE
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| wgpu::BufferUsage::COPY_DST
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| wgpu::BufferUsage::COPY_SRC,
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usage: wgpu::BufferUsages::STORAGE
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| wgpu::BufferUsages::COPY_DST
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| wgpu::BufferUsages::COPY_SRC,
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});
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let timestamp_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Timestamps buffer"),
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size: 16,
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usage: wgpu::BufferUsage::MAP_READ | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: true,
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});
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timestamp_buffer.unmap();
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@ -127,6 +129,7 @@ pub async fn start_internal(
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});
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let queries = device.create_query_set(&wgpu::QuerySetDescriptor {
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label: None,
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count: 2,
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ty: wgpu::QueryType::Timestamp,
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});
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@ -33,13 +33,11 @@ fn mouse_button_index(button: MouseButton) -> usize {
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}
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async fn run(
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event_loop: EventLoop<wgpu::ShaderModuleDescriptor<'static>>,
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event_loop: EventLoop<wgpu::ShaderModuleDescriptorSpirV<'static>>,
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window: Window,
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swapchain_format: wgpu::TextureFormat,
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shader_binary: wgpu::ShaderModuleDescriptor<'static>,
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shader_binary: wgpu::ShaderModuleDescriptorSpirV<'static>,
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) {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::BackendBit::VULKAN | wgpu::BackendBit::METAL);
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let instance = wgpu::Instance::new(wgpu::Backends::VULKAN | wgpu::Backends::METAL);
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// Wait for Resumed event on Android; the surface is only needed early to
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// find an adapter that can render to this surface.
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@ -52,13 +50,14 @@ async fn run(
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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force_fallback_adapter: false,
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// Request an adapter which can render to our surface
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compatible_surface: surface.as_ref(),
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})
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.await
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.expect("Failed to find an appropriate adapter");
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let features = wgpu::Features::PUSH_CONSTANTS;
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let features = wgpu::Features::PUSH_CONSTANTS | wgpu::Features::SPIRV_SHADER_PASSTHROUGH;
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let limits = wgpu::Limits {
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max_push_constant_size: 256,
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..Default::default()
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@ -83,25 +82,33 @@ async fn run(
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label: None,
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bind_group_layouts: &[],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStage::all(),
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stages: wgpu::ShaderStages::all(),
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range: 0..std::mem::size_of::<ShaderConstants>() as u32,
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}],
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});
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let mut render_pipeline =
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create_pipeline(&device, &pipeline_layout, swapchain_format, shader_binary);
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let preferred_format = if let Some(surface) = &surface {
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surface.get_preferred_format(&adapter).unwrap()
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} else {
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// if Surface is none, we're guaranteed to be on android
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wgpu::TextureFormat::Rgba8UnormSrgb
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};
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let mut sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
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format: swapchain_format,
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let mut render_pipeline =
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create_pipeline(&device, &pipeline_layout, preferred_format, shader_binary);
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let size = window.inner_size();
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let mut surface_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: preferred_format,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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let mut swap_chain = surface
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.as_ref()
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.map(|surface| device.create_swap_chain(surface, &sc_desc));
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if let Some(surface) = &mut surface {
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surface.configure(&device, &surface_config);
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}
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let start = std::time::Instant::now();
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@ -126,12 +133,12 @@ async fn run(
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}
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Event::Resumed => {
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let s = unsafe { instance.create_surface(&window) };
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swap_chain = Some(device.create_swap_chain(&s, &sc_desc));
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surface_config.format = s.get_preferred_format(&adapter).unwrap();
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s.configure(&device, &surface_config);
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surface = Some(s);
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}
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Event::Suspended => {
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surface = None;
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swap_chain = None;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(size),
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@ -139,29 +146,41 @@ async fn run(
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} => {
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if size.width != 0 && size.height != 0 {
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// Recreate the swap chain with the new size
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sc_desc.width = size.width;
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sc_desc.height = size.height;
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surface_config.width = size.width;
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surface_config.height = size.height;
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if let Some(surface) = &surface {
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swap_chain = Some(device.create_swap_chain(surface, &sc_desc));
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surface.configure(&device, &surface_config);
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}
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} else {
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// Swap chains must have non-zero dimensions
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swap_chain = None;
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}
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}
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Event::RedrawRequested(_) => {
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if let Some(swap_chain) = &mut swap_chain {
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let frame = swap_chain
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.get_current_frame()
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.expect("Failed to acquire next swap chain texture")
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.output;
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if let Some(surface) = &mut surface {
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let output = match surface.get_current_texture() {
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Ok(surface) => surface,
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Err(err) => {
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eprintln!("get_current_texture error: {:?}", err);
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match err {
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wgpu::SurfaceError::Lost => {
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surface.configure(&device, &surface_config);
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}
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wgpu::SurfaceError::OutOfMemory => {
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*control_flow = ControlFlow::Exit;
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}
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_ => (),
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}
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return;
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}
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};
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let output_view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &frame.view,
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view: &output_view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
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@ -195,7 +214,7 @@ async fn run(
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rpass.set_pipeline(render_pipeline);
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rpass.set_push_constants(
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wgpu::ShaderStage::all(),
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wgpu::ShaderStages::all(),
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0,
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bytemuck::bytes_of(&push_constants),
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);
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@ -203,6 +222,7 @@ async fn run(
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}
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queue.submit(Some(encoder.finish()));
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output.present();
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}
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}
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Event::WindowEvent {
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@ -251,7 +271,7 @@ async fn run(
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}
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Event::UserEvent(new_module) => {
|
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*render_pipeline =
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create_pipeline(&device, &pipeline_layout, swapchain_format, new_module);
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create_pipeline(&device, &pipeline_layout, surface_config.format, new_module);
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window.request_redraw();
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*control_flow = ControlFlow::Poll;
|
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}
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@ -263,10 +283,10 @@ async fn run(
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fn create_pipeline(
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device: &wgpu::Device,
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pipeline_layout: &wgpu::PipelineLayout,
|
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swapchain_format: wgpu::TextureFormat,
|
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shader_binary: wgpu::ShaderModuleDescriptor<'_>,
|
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surface_format: wgpu::TextureFormat,
|
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shader_binary: wgpu::ShaderModuleDescriptorSpirV<'_>,
|
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) -> wgpu::RenderPipeline {
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let module = device.create_shader_module(&shader_binary);
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let module = unsafe { device.create_shader_module_spirv(&shader_binary) };
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
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label: None,
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layout: Some(pipeline_layout),
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@ -294,9 +314,9 @@ fn create_pipeline(
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module: &module,
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entry_point: shaders::main_fs,
|
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targets: &[wgpu::ColorTargetState {
|
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format: swapchain_format,
|
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format: surface_format,
|
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blend: None,
|
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write_mask: wgpu::ColorWrite::ALL,
|
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write_mask: wgpu::ColorWrites::ALL,
|
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}],
|
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}),
|
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})
|
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@ -335,22 +355,15 @@ pub fn start(options: &Options) {
|
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.ok()
|
||||
})
|
||||
.expect("couldn't append canvas to document body");
|
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// Temporarily avoid srgb formats for the swapchain on the web
|
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wasm_bindgen_futures::spawn_local(run(
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event_loop,
|
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window,
|
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wgpu::TextureFormat::Bgra8Unorm,
|
||||
initial_shader,
|
||||
));
|
||||
} else {
|
||||
futures::executor::block_on(run(
|
||||
event_loop,
|
||||
window,
|
||||
if cfg!(target_os = "android") {
|
||||
wgpu::TextureFormat::Rgba8UnormSrgb
|
||||
} else {
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb
|
||||
},
|
||||
initial_shader,
|
||||
|
||||
));
|
||||
|
@ -70,7 +70,7 @@
|
||||
// crate-specific exceptions:
|
||||
#![allow()]
|
||||
|
||||
use clap::Clap;
|
||||
use structopt::StructOpt;
|
||||
use strum::{Display, EnumString};
|
||||
|
||||
mod compute;
|
||||
@ -86,8 +86,8 @@ pub enum RustGPUShader {
|
||||
|
||||
fn maybe_watch(
|
||||
shader: RustGPUShader,
|
||||
on_watch: Option<Box<dyn FnMut(wgpu::ShaderModuleDescriptor<'static>) + Send + 'static>>,
|
||||
) -> wgpu::ShaderModuleDescriptor<'static> {
|
||||
on_watch: Option<Box<dyn FnMut(wgpu::ShaderModuleDescriptorSpirV<'static>) + Send + 'static>>,
|
||||
) -> wgpu::ShaderModuleDescriptorSpirV<'static> {
|
||||
#[cfg(not(any(target_os = "android", target_arch = "wasm32")))]
|
||||
{
|
||||
use spirv_builder::{Capability, CompileResult, MetadataPrintout, SpirvBuilder};
|
||||
@ -126,22 +126,13 @@ fn maybe_watch(
|
||||
};
|
||||
fn handle_compile_result(
|
||||
compile_result: CompileResult,
|
||||
) -> wgpu::ShaderModuleDescriptor<'static> {
|
||||
) -> wgpu::ShaderModuleDescriptorSpirV<'static> {
|
||||
let module_path = compile_result.module.unwrap_single();
|
||||
let data = std::fs::read(module_path).unwrap();
|
||||
let spirv = wgpu::util::make_spirv(&data);
|
||||
let spirv = match spirv {
|
||||
wgpu::ShaderSource::Wgsl(cow) => {
|
||||
wgpu::ShaderSource::Wgsl(Cow::Owned(cow.into_owned()))
|
||||
}
|
||||
wgpu::ShaderSource::SpirV(cow) => {
|
||||
wgpu::ShaderSource::SpirV(Cow::Owned(cow.into_owned()))
|
||||
}
|
||||
};
|
||||
wgpu::ShaderModuleDescriptor {
|
||||
let spirv = Cow::Owned(wgpu::util::make_spirv_raw(&data).into_owned());
|
||||
wgpu::ShaderModuleDescriptorSpirV {
|
||||
label: None,
|
||||
source: spirv,
|
||||
flags: wgpu::ShaderFlags::default(),
|
||||
}
|
||||
}
|
||||
handle_compile_result(initial_result)
|
||||
@ -149,10 +140,10 @@ fn maybe_watch(
|
||||
#[cfg(any(target_os = "android", target_arch = "wasm32"))]
|
||||
{
|
||||
match shader {
|
||||
RustGPUShader::Simplest => wgpu::include_spirv!(env!("simplest_shader.spv")),
|
||||
RustGPUShader::Sky => wgpu::include_spirv!(env!("sky_shader.spv")),
|
||||
RustGPUShader::Compute => wgpu::include_spirv!(env!("compute_shader.spv")),
|
||||
RustGPUShader::Mouse => wgpu::include_spirv!(env!("mouse_shader.spv")),
|
||||
RustGPUShader::Simplest => wgpu::include_spirv_raw!(env!("simplest_shader.spv")),
|
||||
RustGPUShader::Sky => wgpu::include_spirv_raw!(env!("sky_shader.spv")),
|
||||
RustGPUShader::Compute => wgpu::include_spirv_raw!(env!("compute_shader.spv")),
|
||||
RustGPUShader::Mouse => wgpu::include_spirv_raw!(env!("mouse_shader.spv")),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -161,16 +152,17 @@ fn is_compute_shader(shader: RustGPUShader) -> bool {
|
||||
shader == RustGPUShader::Compute
|
||||
}
|
||||
|
||||
#[derive(Clap)]
|
||||
#[derive(StructOpt)]
|
||||
#[structopt(name = "example-runner-wgpu")]
|
||||
pub struct Options {
|
||||
#[clap(short, long, default_value = "Sky")]
|
||||
#[structopt(short, long, default_value = "Sky")]
|
||||
shader: RustGPUShader,
|
||||
}
|
||||
|
||||
#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
|
||||
pub fn main() {
|
||||
env_logger::init();
|
||||
let options: Options = Options::parse();
|
||||
let options: Options = Options::from_args();
|
||||
|
||||
if is_compute_shader(options.shader) {
|
||||
compute::start(&options);
|
||||
|
Loading…
Reference in New Issue
Block a user