Bump version to 0.8.0.

This commit is contained in:
Eduard-Mihai Burtescu 2023-06-02 18:35:42 +03:00 committed by Eduard-Mihai Burtescu
parent 54d98c882f
commit cfaabbab08
5 changed files with 20 additions and 17 deletions

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@ -29,6 +29,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
## [0.8.0]
### Added ⭐ ### Added ⭐
- [PR#1064](https://github.com/EmbarkStudios/rust-gpu/pull/1064) added a Rust-GPU-private - [PR#1064](https://github.com/EmbarkStudios/rust-gpu/pull/1064) added a Rust-GPU-private
"extended instruction set" (to allow us to have custom `OpExtInst`s), with the "extended instruction set" (to allow us to have custom `OpExtInst`s), with the

12
Cargo.lock generated
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@ -1997,7 +1997,7 @@ checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
[[package]] [[package]]
name = "rustc_codegen_spirv" name = "rustc_codegen_spirv"
version = "0.7.0" version = "0.8.0"
dependencies = [ dependencies = [
"ar", "ar",
"either", "either",
@ -2026,7 +2026,7 @@ dependencies = [
[[package]] [[package]]
name = "rustc_codegen_spirv-types" name = "rustc_codegen_spirv-types"
version = "0.7.0" version = "0.8.0"
dependencies = [ dependencies = [
"rspirv", "rspirv",
"serde", "serde",
@ -2275,7 +2275,7 @@ dependencies = [
[[package]] [[package]]
name = "spirv-builder" name = "spirv-builder"
version = "0.7.0" version = "0.8.0"
dependencies = [ dependencies = [
"memchr", "memchr",
"notify", "notify",
@ -2288,7 +2288,7 @@ dependencies = [
[[package]] [[package]]
name = "spirv-std" name = "spirv-std"
version = "0.7.0" version = "0.8.0"
dependencies = [ dependencies = [
"bitflags 1.3.2", "bitflags 1.3.2",
"glam", "glam",
@ -2299,7 +2299,7 @@ dependencies = [
[[package]] [[package]]
name = "spirv-std-macros" name = "spirv-std-macros"
version = "0.7.0" version = "0.8.0"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@ -2309,7 +2309,7 @@ dependencies = [
[[package]] [[package]]
name = "spirv-std-types" name = "spirv-std-types"
version = "0.7.0" version = "0.8.0"
[[package]] [[package]]
name = "spirv-tools" name = "spirv-tools"

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@ -24,19 +24,19 @@ members = [
] ]
[workspace.package] [workspace.package]
version = "0.7.0" version = "0.8.0"
authors = ["Embark <opensource@embark-studios.com>"] authors = ["Embark <opensource@embark-studios.com>"]
edition = "2021" edition = "2021"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
repository = "https://github.com/EmbarkStudios/rust-gpu" repository = "https://github.com/EmbarkStudios/rust-gpu"
[workspace.dependencies] [workspace.dependencies]
spirv-std = { path = "./crates/spirv-std", version = "=0.7.0" } spirv-std = { path = "./crates/spirv-std", version = "=0.8.0" }
spirv-std-types = { path = "./crates/spirv-std/shared", version = "=0.7.0" } spirv-std-types = { path = "./crates/spirv-std/shared", version = "=0.8.0" }
spirv-std-macros = { path = "./crates/spirv-std/macros", version = "=0.7.0" } spirv-std-macros = { path = "./crates/spirv-std/macros", version = "=0.8.0" }
spirv-builder = { path = "./crates/spirv-builder", version = "=0.7.0", default-features = false } spirv-builder = { path = "./crates/spirv-builder", version = "=0.8.0", default-features = false }
rustc_codegen_spirv = { path = "./crates/rustc_codegen_spirv", version = "=0.7.0", default-features = false } rustc_codegen_spirv = { path = "./crates/rustc_codegen_spirv", version = "=0.8.0", default-features = false }
rustc_codegen_spirv-types = { path = "./crates/rustc_codegen_spirv-types", version = "=0.7.0" } rustc_codegen_spirv-types = { path = "./crates/rustc_codegen_spirv-types", version = "=0.8.0" }
# Enable incremental by default in release mode. # Enable incremental by default in release mode.
[profile.release] [profile.release]

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@ -2,7 +2,7 @@
<!-- markdownlint-disable-file MD033 --> <!-- markdownlint-disable-file MD033 -->
# `spirv-builder` # `spirv-builder`
![Rust version](https://img.shields.io/badge/rust-nightly--2023--03--04-purple.svg) ![Rust version](https://img.shields.io/badge/rust-nightly--2023--04--15-purple.svg)
This crate gives you `SpirvBuilder`, a tool to build shaders using [rust-gpu][rustgpu]. This crate gives you `SpirvBuilder`, a tool to build shaders using [rust-gpu][rustgpu].
@ -31,12 +31,13 @@ const SHADER: &[u8] = include_bytes!(env!("my_shaders.spv"));
Because of its nature, `rustc_codegen_spirv`, and therefore `spirv-builder` by extension, require the use of a very specific nightly toolchain of Rust. Because of its nature, `rustc_codegen_spirv`, and therefore `spirv-builder` by extension, require the use of a very specific nightly toolchain of Rust.
**The current toolchain is: `nightly-2023-03-04`.** **The current toolchain is: `nightly-2023-04-15`.**
Toolchains for previous versions of `spirv-builder`: Toolchains for previous versions of `spirv-builder`:
|Version|Toolchain| |Version|Toolchain|
|-:|-| |-:|-|
|`0.8.0`|`nightly-2023-04-15`|
|`0.7.0`|`nightly-2023-03-04`| |`0.7.0`|`nightly-2023-03-04`|
|`0.6.*`|`nightly-2023-01-21`| |`0.6.*`|`nightly-2023-01-21`|
|`0.5.0`|`nightly-2022-12-18`| |`0.5.0`|`nightly-2022-12-18`|

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@ -41,7 +41,7 @@ crates to display, it's recommended to use `spirv-builder` in a build script.
2. Reference `spirv-builder` in your Cargo.toml: 2. Reference `spirv-builder` in your Cargo.toml:
```toml ```toml
[build-dependencies] [build-dependencies]
spirv-builder = "0.7" spirv-builder = "0.8"
``` ```
All dependent crates are published on [crates.io](https://crates.io). All dependent crates are published on [crates.io](https://crates.io).
3. Create a `build.rs` in your project root. 3. Create a `build.rs` in your project root.
@ -153,7 +153,7 @@ Configure your shader crate as a `"dylib"` type crate, and add `spirv-std` to it
crate-type = ["dylib"] crate-type = ["dylib"]
[dependencies] [dependencies]
spirv-std = { version = "0.7" } spirv-std = { version = "0.8" }
``` ```
Make sure your shader code uses the `no_std` attribute and makes the `spirv` attribute visibile in the global scope. Then, you're ready to write your first shader. Here's a very simple fragment shader called `main_fs` as an example that outputs the color red: Make sure your shader code uses the `no_std` attribute and makes the `spirv` attribute visibile in the global scope. Then, you're ready to write your first shader. Here's a very simple fragment shader called `main_fs` as an example that outputs the color red: