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Update README.md
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@ -62,7 +62,7 @@ The scope of this overall project is quite broad, but is in multiple stages
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- `rustc` compiler backend to generate [SPIR-V], plugging in via `-Z codegen-backend`.
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- This is the same mechanism that [rustc_codegen_cranelift](https://github.com/bjorn3/rustc_codegen_cranelift) and [rustc_codegen_gcc](https://github.com/antoyo/rustc_codegen_gcc) use.
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- Currently only [SPIR-V] support is planned, [Vulkan](https://en.wikipedia.org/wiki/Vulkan_(API))'s open compiler target
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- Possible a future version could suppport [DXIL](https://github.com/microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst) (the target for DirectX) or [WGSL](https://github.com/gpuweb/gpuweb/tree/main/wgsl) (the WebGPU shading language that's bijective with SPIR-V)
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- Possible a future version could support [DXIL](https://github.com/microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst) (the target for DirectX) or [WGSL](https://github.com/gpuweb/gpuweb/tree/main/wgsl) (the WebGPU shading language that's bijective with SPIR-V)
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- Focus on Vulkan graphics shaders first, then after Vulkan compute shaders
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- [Cargo](https://github.com/rust-lang/cargo/) and [crates.io](https://crates.io) support to develop and publish SPIR-V crates
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- High-level render graph to take advantage of this, make it easy for users to develop and use rendering effects.
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