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Follow best practice hints and reset command pool instead of the single buffer (#528)
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@ -950,10 +950,17 @@ impl RenderCtx {
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.reset_fences(&[self.sync.draw_commands_reuse_fence])
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.expect("Reset fences failed.");
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// As we only have a single command buffer, we can simply reset the entire pool instead of just the buffer.
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// Doing this is a little bit faster, see
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// https://arm-software.github.io/vulkan_best_practice_for_mobile_developers/samples/performance/command_buffer_usage/command_buffer_usage_tutorial.html#resetting-the-command-pool
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self.base
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.device
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.reset_command_pool(self.commands.pool, vk::CommandPoolResetFlags::empty())
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.expect("Reset command pool failed.");
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let command_buffer_begin_info = vk::CommandBufferBeginInfo::builder()
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.flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT);
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// The command buffer is reset implicitly.
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self.base
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.device
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.begin_command_buffer(
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@ -1063,9 +1070,8 @@ pub struct RenderCommandPool {
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impl RenderCommandPool {
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pub fn new(base: &RenderBase) -> Self {
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let pool = {
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let pool_create_info = vk::CommandPoolCreateInfo::builder()
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.flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER)
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.queue_family_index(base.queue_family_index);
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let pool_create_info =
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vk::CommandPoolCreateInfo::builder().queue_family_index(base.queue_family_index);
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unsafe {
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base.device
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