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spirv-builder: update ShaderPanicStrategy::DebugPrintfThenExit
docs with newer information.
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@ -193,15 +193,40 @@ pub enum ShaderPanicStrategy {
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/// If you have multiple entry-points, you *may* need to also enable the
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/// If you have multiple entry-points, you *may* need to also enable the
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/// `multimodule` node (see <https://github.com/KhronosGroup/SPIRV-Tools/issues/4892>).
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/// `multimodule` node (see <https://github.com/KhronosGroup/SPIRV-Tools/issues/4892>).
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///
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///
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/// **Note**: actually obtaining the `debugPrintf` output requires enabling:
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/// **Note**: actually obtaining the `debugPrintf` output requires:
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/// * `VK_KHR_shader_non_semantic_info` Vulkan *Device* extension
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/// * Vulkan Validation Layers (from e.g. the Vulkan SDK)
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/// * Vulkan Validation Layers (which contain the `debugPrintf` implementation)
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/// * (they contain the `debugPrintf` implementation, a SPIR-V -> SPIR-V translation)
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/// * `VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT` in Validation Layers,
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/// * **set the `VK_LOADER_LAYERS_ENABLE=VK_LAYER_KHRONOS_validation`
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/// either by using `VkValidationFeaturesEXT` during instance creating,
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/// environment variable** to easily enable them without any code changes
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/// setting the `VK_LAYER_ENABLES` environment variable to that value,
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/// * alternatively, `"VK_LAYER_KHRONOS_validation"` can be passed during
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/// or adding it to `khronos_validation.enables` in `vk_layer_settings.txt`
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/// instance creation, to enable them programmatically
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///
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/// * Validation Layers' `debugPrintf` support:
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/// See also: <https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md>.
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/// * **set the `VK_LAYER_ENABLES=VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT`
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/// environment variable** to easily enable the `debugPrintf` support
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/// * alternatively, `VkValidationFeaturesEXT` during instance creation,
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/// or the `khronos_validation.enables` field in `vk_layer_settings.txt`,
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/// can be used to enable `VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT`
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/// (see also <https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md>)
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/// * for outputting the `debugPrintf` messages sent back from the GPU:
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/// * **set the `DEBUG_PRINTF_TO_STDOUT=1` environment variable** if you don't
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/// plan on customizing the reporting (see below for alternatives)
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/// * for `wgpu`:
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/// * **required**: `wgpu::Features::SPIRV_SHADER_PASSTHROUGH` (Naga lacks `debugPrintf`)
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/// * *optional*: building in debug mode (and/or with debug-assertions enabled),
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/// to enable `wgpu` logging/debug support
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/// * (the debug assertions requirement may be lifted in future `wgpu` versions)
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/// * this uses `VK_EXT_debug_utils` internally, and is a better-integrated
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/// alternative to just setting `DEBUG_PRINTF_TO_STDOUT=1`
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/// * `RUST_LOG=wgpu_hal::vulkan=info` (or equivalent) will enable said
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/// output (as `debugPrintf` messages have the "info" level)
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/// * `RUST_LOG` controls `env_logger`, which isn't itself required,
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/// but *some* `log`/`tracing` subscriber is needed to get any output
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/// * for Vulkan (e.g. via `ash`):
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/// * **required**: enabling the `VK_KHR_shader_non_semantic_info` Vulkan *Device* extension
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/// * *optional*: as described above, enabling the Validation Layers and
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/// their `debugPrintf` support can be done during instance creation
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/// * *optional*: integrating [`VK_EXT_debug_utils`](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_debug_utils.html)
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/// allows more reporting flexibility than `DEBUG_PRINTF_TO_STDOUT=1`)
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DebugPrintfThenExit {
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DebugPrintfThenExit {
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/// Whether to also print the entry-point inputs (excluding buffers/resources),
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/// Whether to also print the entry-point inputs (excluding buffers/resources),
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/// which should uniquely identify the panicking shader invocation.
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/// which should uniquely identify the panicking shader invocation.
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