mirror of
https://github.com/EmbarkStudios/rust-gpu.git
synced 2024-11-21 14:24:13 +00:00
Rename pow to powf, remove saturate from MathExt, and update to latest glam (#248)
* remove saturate from spirv_std MathExt and rename pow to powf * update to latest glam * update glam again and add `std` feature to `spirv-std` to support cpu runner * re-remove spirv-tools-sys submodule * fixup! Merge branch 'main' into powf-saturate * Use libm instead of MathExt * Fix lint for unused import when compiling with std Co-authored-by: khyperia <github@khyperia.com>
This commit is contained in:
parent
62da29e3c2
commit
353fa96af6
13
Cargo.lock
generated
13
Cargo.lock
generated
@ -983,9 +983,10 @@ dependencies = [
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[[package]]
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name = "glam"
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version = "0.10.0"
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source = "git+https://github.com/EmbarkStudios/glam-rs?rev=c9561e4dfd55fa5a9d6838cae3c9e90c8edafaf9#c9561e4dfd55fa5a9d6838cae3c9e90c8edafaf9"
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version = "0.10.2"
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source = "git+https://github.com/EmbarkStudios/glam-rs?rev=ea8fe2766ca27f481656d3507cc129537e262182#ea8fe2766ca27f481656d3507cc129537e262182"
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dependencies = [
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"num-traits",
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"version_check",
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]
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@ -1124,6 +1125,12 @@ dependencies = [
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"winapi 0.3.9",
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]
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[[package]]
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name = "libm"
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version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c7d73b3f436185384286bd8098d17ec07c9a7d2388a6599f824d8502b529702a"
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[[package]]
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name = "lock_api"
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version = "0.4.2"
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@ -1424,6 +1431,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a64b1ec5cda2586e284722486d802acf1f7dbdc623e2bfc57e65ca1cd099290"
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dependencies = [
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"autocfg 1.0.1",
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"libm",
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]
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[[package]]
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@ -2182,6 +2190,7 @@ name = "spirv-std"
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version = "0.1.0"
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dependencies = [
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"glam",
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"num-traits",
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]
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[[package]]
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@ -8,4 +8,9 @@ repository = "https://github.com/EmbarkStudios/rust-gpu"
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[dependencies]
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# https://github.com/bitshifter/glam-rs/pull/85
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glam = { git = "https://github.com/EmbarkStudios/glam-rs", rev = "c9561e4dfd55fa5a9d6838cae3c9e90c8edafaf9" }
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glam = { git = "https://github.com/EmbarkStudios/glam-rs", rev = "ea8fe2766ca27f481656d3507cc129537e262182", default-features = false, features = ["libm"] }
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num-traits = { version = "0.2.14", default-features = false }
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[features]
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default = []
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std = ["glam/std"]
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@ -37,10 +37,8 @@
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nonstandard_style
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)]
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mod math_ext;
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pub use math_ext::MathExt;
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pub use glam;
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pub use num_traits;
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macro_rules! pointer_addrspace_write {
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(false) => {};
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@ -1,95 +0,0 @@
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pub trait MathExt {
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fn pow(self, factor: Self) -> Self;
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fn sqrt(self) -> Self;
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fn log2(self) -> Self;
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fn abs(self) -> Self;
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fn cos(self) -> Self;
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fn sin(self) -> Self;
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fn sin_cos(self) -> (f32, f32);
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fn round(self) -> Self;
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fn floor(self) -> Self;
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fn ceil(self) -> Self;
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fn exp(self) -> Self;
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fn saturate(self) -> Self;
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fn trunc(self) -> Self;
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fn fract(self) -> Self;
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fn signum(self) -> Self;
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fn copysign(self, sign: Self) -> Self;
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// TODO: implement but need new intrinsic in core?
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//fn tan(self) -> Self;
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}
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impl MathExt for f32 {
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fn pow(self, factor: f32) -> f32 {
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unsafe { core::intrinsics::powf32(self, factor) }
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}
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fn sqrt(self) -> f32 {
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unsafe { core::intrinsics::sqrtf32(self) }
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}
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fn log2(self) -> f32 {
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unsafe { core::intrinsics::log2f32(self) }
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}
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fn abs(self) -> f32 {
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unsafe { core::intrinsics::fabsf32(self) }
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}
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fn cos(self) -> f32 {
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unsafe { core::intrinsics::cosf32(self) }
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}
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fn sin(self) -> f32 {
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unsafe { core::intrinsics::sinf32(self) }
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}
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// TODO: implement but need new intrinsic in core?
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//fn tan(self) -> f32 {
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fn sin_cos(self) -> (f32, f32) {
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(self.sin(), self.cos())
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}
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fn round(self) -> f32 {
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unsafe { core::intrinsics::roundf32(self) }
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}
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fn floor(self) -> f32 {
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unsafe { core::intrinsics::floorf32(self) }
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}
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fn ceil(self) -> f32 {
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unsafe { core::intrinsics::ceilf32(self) }
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}
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fn exp(self) -> f32 {
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unsafe { core::intrinsics::expf32(self) }
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}
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fn saturate(self) -> f32 {
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self.max(0.0).min(1.0)
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}
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fn trunc(self) -> f32 {
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unsafe { core::intrinsics::truncf32(self) }
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}
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fn fract(self) -> f32 {
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self - self.trunc()
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}
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fn signum(self) -> f32 {
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if self.is_nan() {
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Self::NAN
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} else {
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1.0_f32.copysign(self)
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}
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}
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fn copysign(self, sign: f32) -> f32 {
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unsafe { core::intrinsics::copysignf32(self, sign) }
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}
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}
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@ -11,7 +11,7 @@ minifb = "0.19.1"
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# bring in the shader as natively compiled code
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shared = { path = "../../shaders/shared" }
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sky-shader = { path = "../../shaders/sky-shader" }
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spirv-std = { path = "../../../crates/spirv-std" }
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spirv-std = { path = "../../../crates/spirv-std", features = ["std"] }
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# for parallelism, not really needed though
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rayon = "1.5"
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@ -18,10 +18,10 @@ fn srgb_oetf(x: f32) -> f32 {
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fn color_u32_from_vec4(v: Vec4) -> u32 {
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let convert = |f: f32| -> u32 { (f.min(1.0).max(0.0) * 255.0).round() as u32 };
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convert(srgb_oetf(v.z()))
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| convert(srgb_oetf(v.y())) << 8
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| convert(srgb_oetf(v.x())) << 16
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| convert(v.w()) << 24
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convert(srgb_oetf(v.z))
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| convert(srgb_oetf(v.y)) << 8
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| convert(srgb_oetf(v.x)) << 16
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| convert(v.w) << 24
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}
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fn main() {
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@ -55,8 +55,7 @@ fn main() {
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-((i / WIDTH) as f32 / HEIGHT as f32 * 2.0 - 1.0),
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);
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let frag_coord = (vec2(screen_pos.x(), -screen_pos.y()) + Vec2::one())
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/ Vec2::splat(2.0)
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let frag_coord = (vec2(screen_pos.x, -screen_pos.y) + Vec2::one()) / Vec2::splat(2.0)
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* vec2(WIDTH as f32, HEIGHT as f32);
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// evaluate the fragment shader for the specific pixel
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#![register_attr(spirv)]
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use core::f32::consts::PI;
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use spirv_std::glam::{Vec2, Vec3};
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use spirv_std::MathExt;
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use spirv_std::glam::Vec3;
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// Note: This cfg is incorrect on its surface, it really should be "are we compiling with std", but
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// we tie #[no_std] above to the same condition, so it's fine.
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#[cfg(target_arch = "spirv")]
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use spirv_std::num_traits::Float;
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#[derive(Copy, Clone)]
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pub struct ShaderConstants {
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@ -16,14 +20,16 @@ pub struct ShaderConstants {
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pub time: f32,
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}
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// TODO: add this to glam? Rust std has it on f32/f64
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pub fn pow(v: Vec3, power: f32) -> Vec3 {
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Vec3::new(v.x().pow(power), v.y().pow(power), v.z().pow(power))
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pub fn saturate(x: f32) -> f32 {
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x.max(0.0).min(1.0)
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}
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pub fn pow(v: Vec3, power: f32) -> Vec3 {
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Vec3::new(v.x.powf(power), v.y.powf(power), v.z.powf(power))
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}
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// TODO: add this to glam? Rust std has it on f32/f64
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pub fn exp(v: Vec3) -> Vec3 {
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Vec3::new(v.x().exp(), v.y().exp(), v.z().exp())
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Vec3::new(v.x.exp(), v.y.exp(), v.z.exp())
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}
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/// Based on: https://seblagarde.wordpress.com/2014/12/01/inverse-trigonometric-functions-gpu-optimization-for-amd-gcn-architecture/
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@ -41,25 +47,7 @@ pub fn acos_approx(v: f32) -> f32 {
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pub fn smoothstep(edge0: f32, edge1: f32, x: f32) -> f32 {
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// Scale, bias and saturate x to 0..1 range
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let x = ((x - edge0) / (edge1 - edge0)).saturate();
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let x = saturate((x - edge0) / (edge1 - edge0));
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// Evaluate polynomial
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x * x * (3.0 - 2.0 * x)
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}
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pub fn tonemap(col: Vec3) -> Vec3 {
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// see https://www.desmos.com/calculator/0eo9pzo1at
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const A: f32 = 2.35;
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const B: f32 = 2.8826666;
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const C: f32 = 789.7459;
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const D: f32 = 0.935;
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let z = pow(col, A);
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z / (pow(z, D) * B + Vec3::splat(C))
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}
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pub fn get_ray_dir(uv: Vec2, pos: Vec3, look_at_pos: Vec3) -> Vec3 {
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let forward = (look_at_pos - pos).normalize();
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let right = Vec3::new(0.0, 1.0, 0.0).cross(forward).normalize();
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let up = forward.cross(right);
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(forward + uv.x() * right + uv.y() * up).normalize()
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}
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use core::f32::consts::PI;
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use shared::*;
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use spirv_std::glam::{const_vec3, Vec2, Vec3, Vec4};
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use spirv_std::{Input, MathExt, Output, PushConstant};
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use spirv_std::{Input, Output, PushConstant};
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// Note: This cfg is incorrect on its surface, it really should be "are we compiling with std", but
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// we tie #[no_std] above to the same condition, so it's fine.
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#[cfg(target_arch = "spirv")]
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use spirv_std::num_traits::Float;
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const DEPOLARIZATION_FACTOR: f32 = 0.035;
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const MIE_COEFFICIENT: f32 = 0.005;
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const SUN_INTENSITY_FALLOFF_STEEPNESS: f32 = 1.5;
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const TURBIDITY: f32 = 2.0;
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pub fn tonemap(col: Vec3) -> Vec3 {
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// see https://www.desmos.com/calculator/0eo9pzo1at
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const A: f32 = 2.35;
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const B: f32 = 2.8826666;
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const C: f32 = 789.7459;
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const D: f32 = 0.935;
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let z = pow(col, A);
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z / (pow(z, D) * B + Vec3::splat(C))
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}
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fn total_rayleigh(lambda: Vec3) -> Vec3 {
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(8.0 * PI.pow(3.0)
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* (REFRACTIVE_INDEX.pow(2.0) - 1.0).pow(2.0)
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(8.0 * PI.powf(3.0)
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* (REFRACTIVE_INDEX.powf(2.0) - 1.0).powf(2.0)
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* (6.0 + 3.0 * DEPOLARIZATION_FACTOR))
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/ (3.0 * NUM_MOLECULES * pow(lambda, 4.0) * (6.0 - 7.0 * DEPOLARIZATION_FACTOR))
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}
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@ -39,11 +55,11 @@ fn total_mie(lambda: Vec3, k: Vec3, t: f32) -> Vec3 {
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}
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fn rayleigh_phase(cos_theta: f32) -> f32 {
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(3.0 / (16.0 * PI)) * (1.0 + cos_theta.pow(2.0))
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(3.0 / (16.0 * PI)) * (1.0 + cos_theta.powf(2.0))
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}
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fn henyey_greenstein_phase(cos_theta: f32, g: f32) -> f32 {
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(1.0 / (4.0 * PI)) * ((1.0 - g.pow(2.0)) / (1.0 - 2.0 * g * cos_theta + g.pow(2.0)).pow(1.5))
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(1.0 / (4.0 * PI)) * ((1.0 - g.powf(2.0)) / (1.0 - 2.0 * g * cos_theta + g.powf(2.0)).powf(1.5))
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}
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fn sun_intensity(zenith_angle_cos: f32) -> f32 {
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@ -58,7 +74,7 @@ fn sun_intensity(zenith_angle_cos: f32) -> f32 {
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fn sky(dir: Vec3, sun_position: Vec3) -> Vec3 {
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let up = Vec3::new(0.0, 1.0, 0.0);
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let sunfade = 1.0 - (1.0 - (sun_position.y() / 450000.0).exp()).saturate();
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let sunfade = 1.0 - (1.0 - saturate(sun_position.y / 450000.0).exp());
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let rayleigh_coefficient = RAYLEIGH - (1.0 * (1.0 - sunfade));
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let beta_r = total_rayleigh(PRIMARIES) * rayleigh_coefficient;
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@ -67,7 +83,7 @@ fn sky(dir: Vec3, sun_position: Vec3) -> Vec3 {
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// Optical length, cutoff angle at 90 to avoid singularity
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let zenith_angle = acos_approx(up.dot(dir).max(0.0));
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let denom = (zenith_angle).cos() + 0.15 * (93.885 - ((zenith_angle * 180.0) / PI)).pow(-1.253);
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let denom = (zenith_angle).cos() + 0.15 * (93.885 - ((zenith_angle * 180.0) / PI)).powf(-1.253);
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let s_r = RAYLEIGH_ZENITH_LENGTH / denom;
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let s_m = MIE_ZENITH_LENGTH / denom;
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@ -92,7 +108,7 @@ fn sky(dir: Vec3, sun_position: Vec3) -> Vec3 {
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sun_e * ((beta_r_theta + beta_m_theta) / (beta_r + beta_m)) * fex,
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0.5,
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),
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((1.0 - up.dot(sun_direction)).pow(5.0)).saturate(),
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saturate((1.0 - up.dot(sun_direction)).powf(5.0)),
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);
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// Composition + solar disc
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@ -108,10 +124,17 @@ fn sky(dir: Vec3, sun_position: Vec3) -> Vec3 {
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lin + l0
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}
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fn get_ray_dir(uv: Vec2, pos: Vec3, look_at_pos: Vec3) -> Vec3 {
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let forward = (look_at_pos - pos).normalize();
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let right = Vec3::new(0.0, 1.0, 0.0).cross(forward).normalize();
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let up = forward.cross(right);
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(forward + uv.x * right + uv.y * up).normalize()
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}
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pub fn fs(constants: &ShaderConstants, frag_coord: Vec2) -> Vec4 {
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let mut uv = (frag_coord - 0.5 * Vec2::new(constants.width as f32, constants.height as f32))
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/ constants.height as f32;
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uv.set_y(-uv.y());
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uv.y = -uv.y;
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// hard-code information because we can't bind buffers at the moment
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let eye_pos = Vec3::new(0.0, 0.0997, 0.2);
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@ -136,7 +159,7 @@ pub fn main_fs(
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) {
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let constants = constants.load();
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let frag_coord = Vec2::new(in_frag_coord.load().x(), in_frag_coord.load().y());
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let frag_coord = Vec2::new(in_frag_coord.load().x, in_frag_coord.load().y);
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let color = fs(&constants, frag_coord);
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output.store(color);
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}
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@ -1,6 +1,3 @@
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setlocal
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rustup toolchain install nightly-2020-11-15 --component rust-src rustc-dev llvm-tools-preview
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git submodule init
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git submodule update
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