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24 lines
1.6 KiB
Markdown
24 lines
1.6 KiB
Markdown
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# Compiletests
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This folder contains tests known as "compiletests". Each file in the `ui` folder corresponds to a
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single compiletest. The way they work is a tool iterates over every file, and tries to compile it.
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At the start of the file, there's some meta-comments about the expected result of the compile:
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whether it should succeed compilation, or fail. If it is expected to fail, there's a corresponding
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.stderr file next to the file that contains the expected compiler error message.
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The `src` folder here is the tool that iterates over every file in the `ui` folder. It uses the
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`compiletests` library, taken from rustc's own compiletest framework.
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You can run compiletests via `cargo compiletests`. This is an alias set up in `.cargo/config` for
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`cargo run --release -p compiletests --`. You can filter to run specific tests by passing the
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(partial) filenames to `cargo compiletests some_file_name`, and update the `.stderr` files to
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contain new output via the `--bless` flag (with `--bless`, make sure you're actually supposed to be
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changing the .stderr files due to an intentional change, and hand-validate the output is correct
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afterwards).
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Keep in mind that tests here here are not executed, merely checked for errors (including validating
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the resulting binary with spirv-val). Because of this, there might be some strange code in here -
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the point isn't to make a fully functional shader every time (that would take an annoying amount of
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effort), but rather validate that specific parts of the compiler are doing their job correctly
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(either succeeding as they should, or erroring as they should).
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