rust-gpu/examples/ark-shaders/legacy-glsl/spectate.frag

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2020-12-01 05:29:08 +00:00
#version 450
#extension GL_ARB_shading_language_420pack : enable
layout (set = 0, binding = 0) uniform texture2DArray img;
layout (set = 0, binding = 1) uniform sampler bilinearSampler;
layout (location = 0) in vec2 uv;
layout (location = 0) out vec4 outColor;
void main() {
// Just pick the color from the first image.
outColor = vec4(texture(sampler2DArray(img, bilinearSampler), vec3(uv, 0)).xyz, 1.0);
}