rust-gpu/tests/ui/lang/control_flow/issue_764.rs

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// build-pass
use glam::UVec3;
use spirv_std::glam;
use spirv_std::glam::{Mat3, Vec3, Vec4};
use spirv_std::spirv;
fn index_to_transform(index: usize, raw_data: &[u8]) -> Transform2D {
Transform2D {
own_transform: Mat3::IDENTITY,
parent_offset: 0,
}
}
const SIZE_OF_TRANSFORM: usize = core::mem::size_of::<Transform2D>();
#[derive(Clone)]
struct Transform2D {
own_transform: Mat3,
parent_offset: i32,
}
trait GivesFinalTransform {
fn get_final_transform(&self, raw_data: &[u8]) -> Mat3;
}
impl GivesFinalTransform for (i32, Transform2D) {
fn get_final_transform(&self, raw_data: &[u8]) -> Mat3 {
if self.1.parent_offset == 0 {
self.1.own_transform
} else {
let parent_index = self.0 + self.1.parent_offset;
self.1.own_transform.mul_mat3(
&((
parent_index as i32,
index_to_transform(parent_index as usize, raw_data),
)
.get_final_transform(raw_data)),
)
}
}
}
#[spirv(compute(threads(64)))]
pub fn main_cs(
#[spirv(global_invocation_id)] id: UVec3,
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] raw_data: &mut [u8],
#[spirv(position)] output_position: &mut Vec4,
) {
let index = id.x as usize;
let final_transform =
(index as i32, index_to_transform(index, raw_data)).get_final_transform(raw_data);
*output_position = final_transform
.mul_vec3(Vec3::new(0.1, 0.2, 0.3))
.extend(0.0);
}