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8d65e832f0
Emulators form a class by themselves. So, they should be moved to applications/.
73 lines
1.4 KiB
Nix
73 lines
1.4 KiB
Nix
{ mkDerivation
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, fetchFromGitHub
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, SDL2
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, cmake
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, ffmpeg
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, glew
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, lib
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, libzip
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, pkg-config
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, python3
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, qtbase
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, qtmultimedia
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, snappy
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, zlib
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}:
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mkDerivation rec {
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pname = "ppsspp";
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version = "1.12.3";
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src = fetchFromGitHub {
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owner = "hrydgard";
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repo = pname;
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rev = "v${version}";
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fetchSubmodules = true;
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sha256 = "sha256-S16rTB0svksW5MwrPV/+qpTK4uKZ7mFcmbOyEmMmzhY=";
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};
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postPatch = ''
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substituteInPlace git-version.cmake --replace unknown ${src.rev}
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substituteInPlace UI/NativeApp.cpp --replace /usr/share $out/share
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'';
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nativeBuildInputs = [ cmake pkg-config python3 ];
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buildInputs = [
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SDL2
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ffmpeg
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glew
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libzip
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qtbase
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qtmultimedia
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snappy
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zlib
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];
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cmakeFlags = [
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"-DHEADLESS=OFF"
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"-DOpenGL_GL_PREFERENCE=GLVND"
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"-DUSE_SYSTEM_FFMPEG=ON"
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"-DUSE_SYSTEM_LIBZIP=ON"
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"-DUSE_SYSTEM_SNAPPY=ON"
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"-DUSING_QT_UI=ON"
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];
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installPhase = ''
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runHook preInstall
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mkdir -p $out/share/ppsspp
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install -Dm555 PPSSPPQt $out/bin/ppsspp
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mv assets $out/share/ppsspp
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runHook postInstall
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'';
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meta = with lib; {
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homepage = "https://www.ppsspp.org/";
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description = "A HLE Playstation Portable emulator, written in C++";
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license = licenses.gpl2Plus;
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maintainers = with maintainers; [ AndersonTorres ];
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platforms = platforms.linux;
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};
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}
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# TODO: add SDL headless port
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