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114 lines
4.8 KiB
Diff
114 lines
4.8 KiB
Diff
From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001
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From: James Cowgill <james410@cowgill.org.uk>
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Date: Sat, 9 May 2015 01:54:14 +0100
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Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3
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---
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premake4.lua | 8 ++++----
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src/Shaders/postFX.cpp | 2 +-
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src/System/window.cpp | 12 ++++++------
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3 files changed, 11 insertions(+), 11 deletions(-)
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diff --git a/premake4.lua b/premake4.lua
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index 023dddd..5af4495 100755
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--- a/premake4.lua
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+++ b/premake4.lua
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@@ -11,11 +11,11 @@ project "mars"
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defines { "NDEBUG" }
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flags { "Optimize" }
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if os.get() == "windows" then
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- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
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elseif os.get() == "macosx" then
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links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
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else
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- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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libdirs { "/usr/lib", "/usr/local/lib" }
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end
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@@ -23,10 +23,10 @@ project "mars"
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defines { "_DEBUG", "DEBUG" }
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flags { "Symbols" }
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if os.get() == "windows" then
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- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
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elseif os.get() == "macosx" then
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links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
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else
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- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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libdirs { "/usr/lib", "/usr/local/lib" }
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end
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diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp
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index 987f411..f767a47 100644
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--- a/src/Shaders/postFX.cpp
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+++ b/src/Shaders/postFX.cpp
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@@ -78,7 +78,7 @@ namespace postFX {
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postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment);
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bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f);
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glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f);
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- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0);
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+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1);
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glEnable(GL_BLEND);
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glMatrixMode(GL_MODELVIEW);
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postFX_.setParameter("BumpMap", bumpMap_.getTexture());
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..8e12dcc 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -222,7 +222,7 @@ namespace window {
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glLoadIdentity();
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// Setup translation (according to left-upper corner)
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- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
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+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
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// probably improves performance...
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glDisable(GL_LIGHTING);
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@@ -247,7 +247,7 @@ namespace window {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -255,7 +255,7 @@ namespace window {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
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+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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@@ -270,7 +270,7 @@ namespace window {
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glLoadIdentity();
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setViewPort();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -284,7 +284,7 @@ namespace window {
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glLoadIdentity();
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setViewPort();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -294,7 +294,7 @@ namespace window {
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else {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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