nixpkgs/pkgs/servers/sunshine/default.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

223 lines
4.6 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
autoPatchelfHook,
autoAddDriverRunpath,
makeWrapper,
buildNpmPackage,
nixosTests,
cmake,
avahi,
libevdev,
libpulseaudio,
xorg,
libxcb,
openssl,
libopus,
boost,
pkg-config,
libdrm,
wayland,
wayland-scanner,
libffi,
libcap,
mesa,
curl,
pcre,
pcre2,
python3,
libuuid,
libselinux,
libsepol,
libthai,
libdatrie,
libxkbcommon,
libepoxy,
libva,
libvdpau,
libglvnd,
numactl,
amf-headers,
intel-media-sdk,
svt-av1,
vulkan-loader,
libappindicator,
libnotify,
miniupnpc,
config,
cudaSupport ? config.cudaSupport,
cudaPackages ? { },
}:
let
stdenv' = if cudaSupport then cudaPackages.backendStdenv else stdenv;
in
stdenv'.mkDerivation rec {
pname = "sunshine";
version = "0.23.1";
src = fetchFromGitHub {
owner = "LizardByte";
repo = "Sunshine";
rev = "v${version}";
hash = "sha256-D5ee5m2ZTKVqZDH07nzJuFEbZBQ4xW7m4nYnJQe0EaA=";
fetchSubmodules = true;
};
patches = [
# fix(upnp): support newer miniupnpc library (#2782)
# Manually cherry-picked on to 0.23.1.
./0001-fix-upnp-support-newer-miniupnpc-library-2782.patch
];
# build webui
ui = buildNpmPackage {
inherit src version;
pname = "sunshine-ui";
npmDepsHash = "sha256-9FuMtxTwrU9UIhZXQn/tmGN0IHZBdunV0cY/EElj4bA=";
# use generated package-lock.json as upstream does not provide one
postPatch = ''
cp ${./package-lock.json} ./package-lock.json
'';
installPhase = ''
mkdir -p $out
cp -r * $out/
'';
};
nativeBuildInputs =
[
cmake
pkg-config
python3
makeWrapper
wayland-scanner
# Avoid fighting upstream's usage of vendored ffmpeg libraries
autoPatchelfHook
]
++ lib.optionals cudaSupport [
autoAddDriverRunpath
];
buildInputs =
[
avahi
libevdev
libpulseaudio
xorg.libX11
libxcb
xorg.libXfixes
xorg.libXrandr
xorg.libXtst
xorg.libXi
openssl
libopus
boost
libdrm
wayland
libffi
libevdev
libcap
libdrm
curl
pcre
pcre2
libuuid
libselinux
libsepol
libthai
libdatrie
xorg.libXdmcp
libxkbcommon
libepoxy
libva
libvdpau
numactl
mesa
amf-headers
svt-av1
libappindicator
libnotify
miniupnpc
]
++ lib.optionals cudaSupport [
cudaPackages.cudatoolkit
]
++ lib.optionals stdenv.hostPlatform.isx86_64 [
intel-media-sdk
];
runtimeDependencies = [
avahi
mesa
xorg.libXrandr
libxcb
libglvnd
];
cmakeFlags = [
"-Wno-dev"
# upstream tries to use systemd and udev packages to find these directories in FHS; set the paths explicitly instead
(lib.cmakeFeature "UDEV_RULES_INSTALL_DIR" "lib/udev/rules.d")
(lib.cmakeFeature "SYSTEMD_USER_UNIT_INSTALL_DIR" "lib/systemd/user")
];
postPatch = ''
# remove upstream dependency on systemd and udev
substituteInPlace cmake/packaging/linux.cmake \
--replace-fail 'find_package(Systemd)' "" \
--replace-fail 'find_package(Udev)' ""
substituteInPlace packaging/linux/sunshine.desktop \
--subst-var-by PROJECT_NAME 'Sunshine' \
--subst-var-by PROJECT_DESCRIPTION 'Self-hosted game stream host for Moonlight' \
--replace-fail '/usr/bin/env systemctl start --u sunshine' 'sunshine'
substituteInPlace packaging/linux/sunshine.service.in \
--subst-var-by PROJECT_DESCRIPTION 'Self-hosted game stream host for Moonlight' \
--subst-var-by SUNSHINE_EXECUTABLE_PATH $out/bin/sunshine
'';
preBuild = ''
# copy webui where it can be picked up by build
cp -r ${ui}/build ../
'';
buildFlags = [
"sunshine"
];
# allow Sunshine to find libvulkan
postFixup = lib.optionalString cudaSupport ''
wrapProgram $out/bin/sunshine \
--set LD_LIBRARY_PATH ${lib.makeLibraryPath [ vulkan-loader ]}
'';
# redefine installPhase to avoid attempt to build webui
installPhase = ''
runHook preInstall
cmake --install .
runHook postInstall
'';
postInstall = ''
install -Dm644 ../packaging/linux/${pname}.desktop $out/share/applications/${pname}.desktop
'';
passthru = {
tests.sunshine = nixosTests.sunshine;
updateScript = ./updater.sh;
};
meta = with lib; {
description = "Sunshine is a Game stream host for Moonlight";
homepage = "https://github.com/LizardByte/Sunshine";
license = licenses.gpl3Only;
mainProgram = "sunshine";
maintainers = with maintainers; [ devusb ];
platforms = platforms.linux;
};
}