nixpkgs/pkgs/games/vessel/default.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

105 lines
2.8 KiB
Nix

{
lib,
stdenv,
requireFile,
SDL,
libpulseaudio,
alsa-lib,
runtimeShell,
}:
stdenv.mkDerivation rec {
pname = "vessel";
version = "12082012";
goBuyItNow = ''
We cannot download the full version automatically, as you require a license.
Once you bought a license, you need to add your downloaded version to the nix store.
You can do this by using "nix-prefetch-url file://\$PWD/vessel-${version}-bin" in the
directory where you saved it.
'';
src =
if (stdenv.hostPlatform.isi686) then
requireFile {
message = goBuyItNow;
name = "vessel-${version}-bin";
sha256 = "1vpwcrjiln2mx43h7ib3jnccyr3chk7a5x2bw9kb4lw8ycygvg96";
}
else
throw "unsupported platform ${stdenv.hostPlatform.system} only i686-linux supported for now.";
phases = "installPhase";
ld_preload = ./isatty.c;
libPath =
lib.makeLibraryPath [
stdenv.cc.cc
stdenv.cc.libc
]
+ ":"
+ lib.makeLibraryPath [
SDL
libpulseaudio
alsa-lib
];
installPhase = ''
mkdir -p $out/libexec/strangeloop/vessel/
mkdir -p $out/bin
# allow scripting of the mojoinstaller
gcc -fPIC -shared -o isatty.so $ld_preload
echo @@@
echo @@@ this next step appears to hang for a while
echo @@@
# if we call ld.so $(bin) we don't need to set the ELF interpreter, and save a patchelf step.
LD_PRELOAD=./isatty.so $(cat $NIX_CC/nix-support/dynamic-linker) $src << IM_A_BOT
n
$out/libexec/strangeloop/vessel/
IM_A_BOT
# use nix SDL libraries
rm $out/libexec/strangeloop/vessel/x86/libSDL*
rm $out/libexec/strangeloop/vessel/x86/libstdc++*
# props to Ethan Lee (the Vessel porter) for understanding
# how $ORIGIN works in rpath. There is hope for humanity.
patchelf \
--interpreter "$(cat $NIX_CC/nix-support/dynamic-linker)" \
--set-rpath $libPath:$out/libexec/strangeloop/vessel/x86/ \
$out/libexec/strangeloop/vessel/x86/vessel.x86
# we need to libs to find their deps
for lib in $out/libexec/strangeloop/vessel/x86/lib* ; do
patchelf \
--set-rpath $libPath:$out/libexec/strangeloop/vessel/x86/ \
$lib
done
cat > $out/bin/Vessel << EOW
#!${runtimeShell}
cd $out/libexec/strangeloop/vessel/
exec ./x86/vessel.x86
EOW
chmod +x $out/bin/Vessel
'';
meta = with lib; {
description = "Fluid physics based puzzle game";
longDescription = ''
Living liquid machines have overrun this world of unstoppable progress,
and it is the role of their inventor, Arkwright, to stop the chaos they are
causing. Vessel is a game about a man with the power to bring ordinary matter
to life, and all the consequences that ensue.
'';
homepage = "http://www.strangeloopgames.com";
license = licenses.unfree;
maintainers = with maintainers; [ jcumming ];
};
}