mirror of
https://github.com/NixOS/nixpkgs.git
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a62d444697
A steam variant without game specific libraries to have a smaller footprint on systems where people don't need or want the full blown fhs.
295 lines
7.3 KiB
Nix
295 lines
7.3 KiB
Nix
{ lib, stdenv, writeScript, buildFHSUserEnv, steam, glxinfo-i686, runtimeShell
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, steam-runtime-wrapped, steam-runtime-wrapped-i686 ? null
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, extraPkgs ? pkgs: [ ] # extra packages to add to targetPkgs
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, extraLibraries ? pkgs: [ ] # extra packages to add to multiPkgs
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, extraProfile ? "" # string to append to profile
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, extraArgs ? "" # arguments to always pass to steam
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, withGameSpecificLibraries ? true # exclude game specific libraries
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}:
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let
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commonTargetPkgs = pkgs: with pkgs; [
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# Needed for operating system detection until
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# https://github.com/ValveSoftware/steam-for-linux/issues/5909 is resolved
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lsb-release
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# Errors in output without those
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pciutils
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# Games' dependencies
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xorg.xrandr
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which
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# Needed by gdialog, including in the steam-runtime
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perl
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# Open URLs
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xdg-utils
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iana-etc
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# Steam Play / Proton
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python3
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# Steam VR
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procps
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usbutils
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# electron based launchers need newer versions of these libraries than what runtime provides
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mesa
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sqlite
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] ++ extraPkgs pkgs;
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ldPath = lib.optionals stdenv.is64bit [ "/lib64" ]
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++ [ "/lib32" ]
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++ map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs
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++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs);
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# Zachtronics and a few other studios expect STEAM_LD_LIBRARY_PATH to be present
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exportLDPath = ''
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export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}''${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH
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export STEAM_LD_LIBRARY_PATH="$STEAM_LD_LIBRARY_PATH''${STEAM_LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH"
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'';
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# bootstrap.tar.xz has 444 permissions, which means that simple deletes fail
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# and steam will not be able to start
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fixBootstrap = ''
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if [ -r $HOME/.local/share/Steam/bootstrap.tar.xz ]; then
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chmod +w $HOME/.local/share/Steam/bootstrap.tar.xz
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fi
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'';
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in buildFHSUserEnv rec {
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name = "steam";
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targetPkgs = pkgs: with pkgs; [
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steamPackages.steam
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# License agreement
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gnome.zenity
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] ++ commonTargetPkgs pkgs;
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multiPkgs = pkgs: with pkgs; [
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# These are required by steam with proper errors
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xorg.libXcomposite
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xorg.libXtst
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xorg.libXrandr
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xorg.libXext
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xorg.libX11
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xorg.libXfixes
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libGL
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libva
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pipewire.lib
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# steamwebhelper
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harfbuzz
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libthai
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pango
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lsof # friends options won't display "Launch Game" without it
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file # called by steam's setup.sh
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# dependencies for mesa drivers, needed inside pressure-vessel
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mesa.llvmPackages.llvm.lib
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vulkan-loader
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expat
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wayland
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xorg.libxcb
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xorg.libXdamage
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xorg.libxshmfence
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xorg.libXxf86vm
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libelf
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(lib.getLib elfutils)
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# Without these it silently fails
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xorg.libXinerama
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xorg.libXcursor
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xorg.libXrender
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xorg.libXScrnSaver
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xorg.libXi
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xorg.libSM
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xorg.libICE
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gnome2.GConf
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curlWithGnuTls
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nspr
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nss
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cups
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libcap
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SDL2
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libusb1
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dbus-glib
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ffmpeg
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libudev0-shim
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# Verified games requirements
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fontconfig
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freetype
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xorg.libXt
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xorg.libXmu
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libogg
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libvorbis
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SDL
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SDL2_image
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glew110
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libdrm
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libidn
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tbb
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zlib
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# Other things from runtime
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glib
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gtk2
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bzip2
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flac
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freeglut
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libjpeg
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libpng
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libpng12
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libsamplerate
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libmikmod
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libtheora
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libtiff
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pixman
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speex
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SDL_image
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SDL_ttf
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SDL_mixer
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SDL2_ttf
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SDL2_mixer
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libappindicator-gtk2
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libdbusmenu-gtk2
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libindicator-gtk2
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libcaca
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libcanberra
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libgcrypt
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libvpx
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librsvg
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xorg.libXft
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libvdpau
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] ++ lib.optionals withGameSpecificLibraries [
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# Not formally in runtime but needed by some games
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at-spi2-atk
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at-spi2-core # CrossCode
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gst_all_1.gstreamer
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gst_all_1.gst-plugins-ugly
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gst_all_1.gst-plugins-base
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json-glib # paradox launcher (Stellaris)
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libdrm
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libxkbcommon # paradox launcher
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libvorbis # Dead Cells
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libxcrypt # Alien Isolation, XCOM 2, Company of Heroes 2
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mono
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xorg.xkeyboardconfig
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xorg.libpciaccess
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xorg.libXScrnSaver # Dead Cells
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udev # Shadow of the Tomb Raider
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icu # dotnet runtime, e.g. Stardew Valley
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# screeps dependencies
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gtk3
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dbus
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zlib
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atk
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cairo
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freetype
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gdk-pixbuf
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fontconfig
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# Prison Architect
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libGLU
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libuuid
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libbsd
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alsa-lib
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# Loop Hero
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libidn2
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libpsl
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nghttp2.lib
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openssl_1_1
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rtmpdump
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] ++ steamPackages.steam-runtime-wrapped.overridePkgs
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++ extraLibraries pkgs;
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extraInstallCommands = ''
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mkdir -p $out/share/applications
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ln -s ${steam}/share/icons $out/share
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ln -s ${steam}/share/pixmaps $out/share
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ln -s ${steam}/share/applications/steam.desktop $out/share/applications/steam.desktop
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'';
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profile = ''
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# Workaround for issue #44254 (Steam cannot connect to friends network)
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# https://github.com/NixOS/nixpkgs/issues/44254
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if [ -z ''${TZ+x} ]; then
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new_TZ="$(readlink -f /etc/localtime | grep -P -o '(?<=/zoneinfo/).*$')"
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if [ $? -eq 0 ]; then
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export TZ="$new_TZ"
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fi
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fi
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# udev event notifications don't work reliably inside containers.
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# SDL2 already tries to automatically detect flatpak and pressure-vessel
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# and falls back to inotify-based discovery [1]. We make SDL2 do the
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# same by telling it explicitly.
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#
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# [1] <https://github.com/libsdl-org/SDL/commit/8e2746cfb6e1f1a1da5088241a1440fd2535e321>
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export SDL_JOYSTICK_DISABLE_UDEV=1
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'' + extraProfile;
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runScript = writeScript "steam-wrapper.sh" ''
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#!${runtimeShell}
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if [ -f /host/etc/NIXOS ]; then # Check only useful on NixOS
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${glxinfo-i686}/bin/glxinfo >/dev/null 2>&1
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# If there was an error running glxinfo, we know something is wrong with the configuration
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if [ $? -ne 0 ]; then
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cat <<EOF > /dev/stderr
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**
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WARNING: Steam is not set up. Add the following options to /etc/nixos/configuration.nix
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and then run \`sudo nixos-rebuild switch\`:
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{
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hardware.opengl.driSupport32Bit = true;
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hardware.pulseaudio.support32Bit = true;
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}
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**
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EOF
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fi
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fi
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${exportLDPath}
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${fixBootstrap}
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exec steam ${extraArgs} "$@"
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'';
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meta = steam.meta // lib.optionalAttrs (!withGameSpecificLibraries) {
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description = steam.meta.description + " (without game specific libraries)";
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};
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# allows for some gui applications to share IPC
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# this fixes certain issues where they don't render correctly
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unshareIpc = false;
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# Some applications such as Natron need access to MIT-SHM or other
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# shared memory mechanisms. Unsharing the pid namespace
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# breaks the ability for application to reference shared memory.
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unsharePid = false;
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passthru.run = buildFHSUserEnv {
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name = "steam-run";
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targetPkgs = commonTargetPkgs;
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inherit multiPkgs profile extraInstallCommands;
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inherit unshareIpc unsharePid;
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runScript = writeScript "steam-run" ''
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#!${runtimeShell}
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run="$1"
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if [ "$run" = "" ]; then
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echo "Usage: steam-run command-to-run args..." >&2
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exit 1
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fi
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shift
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${exportLDPath}
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${fixBootstrap}
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exec -- "$run" "$@"
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'';
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meta = steam.meta // {
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description = "Run commands in the same FHS environment that is used for Steam";
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name = "steam-run";
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};
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};
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}
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