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This makes it possible to compile Angband against SDL2 (and its other libraries) to have a graphical frontend available, with tiles and sound. The default remains ASCII-only Angband; enable SDL2 by using an override. Co-authored-by: Sandro <sandro.jaeckel@gmail.com>
38 lines
874 B
Nix
38 lines
874 B
Nix
{ lib, stdenv, fetchFromGitHub, autoreconfHook, ncurses5
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, enableSdl2 ? false, SDL2, SDL2_image, SDL2_sound, SDL2_mixer, SDL2_ttf
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}:
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stdenv.mkDerivation rec {
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pname = "angband";
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version = "4.2.4";
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src = fetchFromGitHub {
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owner = "angband";
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repo = "angband";
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rev = version;
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sha256 = "sha256-Fp3BGCZYYdQCKXOLYsT4zzlibNRlbELZi26ofrbGGPQ=";
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};
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nativeBuildInputs = [ autoreconfHook ];
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buildInputs = [ ncurses5 ]
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++ lib.optionals enableSdl2 [
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SDL2
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SDL2_image
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SDL2_sound
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SDL2_mixer
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SDL2_ttf
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];
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configureFlags = lib.optional enableSdl2 "--enable-sdl2";
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installFlags = [ "bindir=$(out)/bin" ];
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meta = with lib; {
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homepage = "https://angband.github.io/angband";
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description = "A single-player roguelike dungeon exploration game";
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maintainers = [ maintainers.chattered ];
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license = licenses.gpl2;
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};
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}
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