mirror of
https://github.com/NixOS/nixpkgs.git
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4f0dadbf38
After final improvements to the official formatter implementation, this commit now performs the first treewide reformat of Nix files using it. This is part of the implementation of RFC 166. Only "inactive" files are reformatted, meaning only files that aren't being touched by any PR with activity in the past 2 months. This is to avoid conflicts for PRs that might soon be merged. Later we can do a full treewide reformat to get the rest, which should not cause as many conflicts. A CI check has already been running for some time to ensure that new and already-formatted files are formatted, so the files being reformatted here should also stay formatted. This commit was automatically created and can be verified using nix-builda08b3a4d19
.tar.gz \ --argstr baseRevb32a094368
result/bin/apply-formatting $NIXPKGS_PATH
73 lines
1.7 KiB
Nix
73 lines
1.7 KiB
Nix
{
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stdenv,
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lib,
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fetchhg,
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libepoxy,
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xorg,
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libGLU,
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glm,
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pkg-config,
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imagemagick,
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makeWrapper,
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installShellFiles,
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genericUpdater,
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writeShellScript,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "shadershark";
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version = "0.1";
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src = fetchhg {
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url = "https://hg.globalcode.info/graphics/shader-shark";
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rev = "v${finalAttrs.version}";
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hash = "sha256-AYZWfqMckPKgXNIX9kAAv1mvD3opLi5EUElFsigiF3c=";
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};
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nativeBuildInputs = [
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pkg-config
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makeWrapper
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installShellFiles
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];
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buildInputs = [
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libepoxy
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xorg.libX11
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libGLU
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glm
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imagemagick
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];
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installPhase = ''
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runHook preInstall
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mkdir -p $out/{bin,share/shadershark}
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install -m755 -D build/shader-shark $out/bin
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cp -r shaders textures $out/share/shadershark
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wrapProgram $out/bin/shader-shark \
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--set SHADER_SHARK_DATA_DIR $out/share/shadershark
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installShellCompletion --bash --name shader-shark.bash bash-completion.sh
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runHook postInstall
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'';
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passthru.updateScript = genericUpdater {
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inherit (finalAttrs) pname version;
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versionLister = writeShellScript "shadershark-tags" ''
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repo_url=${finalAttrs.src.url}
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curl "$repo_url/tags" | grep '/rev/v' | sed 's;.*/rev/v\([^"]*\)[^$]*;\1; #'
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'';
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};
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meta = with lib; {
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mainProgram = "shader-shark";
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description = "OpenGL/X11 application for GNU/Linux consisting of a single window that shows simple 3D scene of a textured rectangle with applied vertex and fragment shaders (GLSL)";
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homepage = "https://graphics.globalcode.info/v_0/shader-shark.xhtml";
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license = licenses.gpl3;
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maintainers = [ maintainers.lucasew ];
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platforms = platforms.linux;
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};
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})
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