nixpkgs/pkgs/games/quake2/yquake2/default.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

142 lines
3.3 KiB
Nix

{
stdenv,
lib,
fetchFromGitHub,
buildEnv,
makeWrapper,
copyDesktopItems,
makeDesktopItem,
SDL2,
libGL,
curl,
openalSupport ? true,
openal,
Cocoa,
OpenAL,
}:
let
mkFlag = b: if b then "yes" else "no";
games = import ./games.nix { inherit stdenv lib fetchFromGitHub; };
wrapper = import ./wrapper.nix {
inherit
stdenv
lib
buildEnv
makeWrapper
yquake2
copyDesktopItems
makeDesktopItem
;
};
yquake2 = stdenv.mkDerivation rec {
pname = "yquake2";
version = "8.41";
src = fetchFromGitHub {
owner = "yquake2";
repo = "yquake2";
rev = "QUAKE2_${builtins.replaceStrings [ "." ] [ "_" ] version}";
sha256 = "sha256-8xvY8XYZJa/gAVcxR+ffpE8naUTbGyM8AyAdpG6nKtA=";
};
postPatch =
''
substituteInPlace src/client/curl/qcurl.c \
--replace "\"libcurl.so.3\", \"libcurl.so.4\"" "\"${curl.out}/lib/libcurl.so\", \"libcurl.so.3\", \"libcurl.so.4\""
''
+ lib.optionalString (openalSupport && !stdenv.hostPlatform.isDarwin) ''
substituteInPlace Makefile \
--replace "\"libopenal.so.1\"" "\"${openal}/lib/libopenal.so.1\""
'';
buildInputs =
[
SDL2
libGL
curl
]
++ lib.optionals stdenv.hostPlatform.isDarwin [
Cocoa
OpenAL
]
++ lib.optional openalSupport openal;
makeFlags = [
"WITH_OPENAL=${mkFlag openalSupport}"
"WITH_SYSTEMWIDE=yes"
"WITH_SYSTEMDIR=$\{out}/share/games/quake2"
];
nativeBuildInputs = [ copyDesktopItems ];
enableParallelBuilding = true;
installPhase = ''
runHook preInstall
# Yamagi Quake II expects all binaries (executables and libs) to be in the
# same directory.
mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2/baseq2
cp -r release/* $out/lib/yquake2
ln -s $out/lib/yquake2/quake2 $out/bin/yquake2
ln -s $out/lib/yquake2/q2ded $out/bin/yq2ded
cp $src/stuff/yq2.cfg $out/share/games/quake2/baseq2
install -Dm644 stuff/icon/Quake2.png $out/share/pixmaps/yamagi-quake2.png;
runHook postInstall
'';
desktopItems = [
(makeDesktopItem {
name = "yquake2";
exec = "yquake2";
icon = "yamagi-quake2";
desktopName = "yquake2";
comment = "Yamagi Quake II client";
categories = [
"Game"
"Shooter"
];
})
];
meta = with lib; {
description = "Yamagi Quake II client";
homepage = "https://www.yamagi.org/quake2/";
license = licenses.gpl2Plus;
platforms = platforms.unix;
maintainers = with maintainers; [ tadfisher ];
};
};
in
{
inherit yquake2;
yquake2-ctf = wrapper {
games = [ games.ctf ];
name = "yquake2-ctf";
inherit (games.ctf) description;
};
yquake2-ground-zero = wrapper {
games = [ games.ground-zero ];
name = "yquake2-ground-zero";
inherit (games.ground-zero) description;
};
yquake2-the-reckoning = wrapper {
games = [ games.the-reckoning ];
name = "yquake2-the-reckoning";
inherit (games.the-reckoning) description;
};
yquake2-all-games = wrapper {
games = lib.attrValues games;
name = "yquake2-all-games";
description = "Yamagi Quake II with all add-on games";
};
}