nixpkgs/pkgs/by-name/gl/glfw3/0009-Defer-setting-cursor-position-until-the-cursor-is-lo.patch
Sefa Eyeoglu 8dce7dafcf
glfw-minecraft: merge glfw-wayland-minecraft into glfw
The set-cursor patch is taken from:
<https://github.com/Admicos/minecraft-wayland/pull/56>

And other changes including fractional scaling is already upstreamed in
3.4 thus not needed anymore.

Co-authored-by: oxalica <oxalicc@pm.me>
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2024-09-01 15:12:21 +02:00

60 lines
2.3 KiB
Diff

From 9997ae55a47de469ea26f8437c30b51483abda5f Mon Sep 17 00:00:00 2001
From: Dan Klishch <danilklishch@gmail.com>
Date: Sat, 30 Sep 2023 23:38:05 -0400
Subject: Defer setting cursor position until the cursor is locked
---
src/wl_platform.h | 3 +++
src/wl_window.c | 14 ++++++++++++--
2 files changed, 15 insertions(+), 2 deletions(-)
diff --git a/src/wl_platform.h b/src/wl_platform.h
index ca34f66e..cd1f227f 100644
--- a/src/wl_platform.h
+++ b/src/wl_platform.h
@@ -403,6 +403,9 @@ typedef struct _GLFWwindowWayland
int scaleSize;
int compositorPreferredScale;
+ double askedCursorPosX, askedCursorPosY;
+ GLFWbool didAskForSetCursorPos;
+
struct zwp_relative_pointer_v1* relativePointer;
struct zwp_locked_pointer_v1* lockedPointer;
struct zwp_confined_pointer_v1* confinedPointer;
diff --git a/src/wl_window.c b/src/wl_window.c
index 1de26558..0df16747 100644
--- a/src/wl_window.c
+++ b/src/wl_window.c
@@ -2586,8 +2586,9 @@ void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos)
void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y)
{
- _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
- "Wayland: The platform does not support setting the cursor position");
+ window->wl.didAskForSetCursorPos = true;
+ window->wl.askedCursorPosX = x;
+ window->wl.askedCursorPosY = y;
}
void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
@@ -2819,6 +2820,15 @@ static const struct zwp_relative_pointer_v1_listener relativePointerListener =
static void lockedPointerHandleLocked(void* userData,
struct zwp_locked_pointer_v1* lockedPointer)
{
+ _GLFWwindow* window = userData;
+
+ if (window->wl.didAskForSetCursorPos)
+ {
+ window->wl.didAskForSetCursorPos = false;
+ zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
+ wl_fixed_from_double(window->wl.askedCursorPosX),
+ wl_fixed_from_double(window->wl.askedCursorPosY));
+ }
}
static void lockedPointerHandleUnlocked(void* userData,
--
2.42.0