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38313d5d87
Fixed all references, hopefully. libxml2Python is slightly hacky now, but it seems to work.
40 lines
1.1 KiB
Nix
40 lines
1.1 KiB
Nix
{ stdenv, fetchurl, libX11, xproto, gd, SDL, SDL_image, SDL_mixer, zlib
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, libxml2, pkgconfig, curl, cmake, libzip }:
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stdenv.mkDerivation {
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name = "openlierox-0.58rc3";
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src = fetchurl {
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url = "mirror://sourceforge/openlierox/OpenLieroX_0.58_rc3.src.tar.bz2";
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sha256 = "1k35xppfqi3qfysv81xq3hj4qdy9j2ciinbkfdcmwclcsf3nh94z";
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};
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NIX_CFLAGS_COMPILE = "-I${libxml2.dev}/include/libxml2";
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# The breakpad fails to build on x86_64, and it's only to report bugs upstream
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cmakeFlags = [ "-DBREAKPAD=0" ];
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preConfigure = ''
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cmakeFlags="$cmakeFlags -DSYSTEM_DATA_DIR=$out/share"
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'';
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patchPhase = ''
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sed -i s,curl/types.h,curl/curl.h, include/HTTP.h src/common/HTTP.cpp
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'';
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installPhase = ''
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mkdir -p $out/bin $out/share/OpenLieroX
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cp bin/* $out/bin
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cp -R ../share/gamedir/* $out/share/OpenLieroX
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'';
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buildInputs = [ libX11 xproto gd SDL SDL_image SDL_mixer zlib libxml2
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pkgconfig curl cmake libzip ];
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meta = {
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homepage = http://openlierox.net;
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description = "Real-time game with Worms-like shooting";
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license = stdenv.lib.licenses.lgpl2Plus;
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};
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}
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