mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-12-30 17:43:42 +00:00
111 lines
2.3 KiB
Nix
111 lines
2.3 KiB
Nix
{ alsa-lib
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, cmake
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, fetchFromGitHub
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, fmt
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, gettext
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, glib
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, gtk3
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, harfbuzz
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, lib
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, libaio
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, libpcap
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, libpng
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, libpulseaudio
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, libsamplerate
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, libXdmcp
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, openssl
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, pcre
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, perl
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, pkg-config
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, portaudio
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, SDL2
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, soundtouch
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, stdenv
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, udev
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, vulkan-headers
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, vulkan-loader
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, wrapGAppsHook
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, wxGTK
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, zlib
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, wayland
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}:
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stdenv.mkDerivation rec {
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pname = "pcsx2";
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version = "1.7.2731";
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src = fetchFromGitHub {
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owner = "PCSX2";
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repo = "pcsx2";
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fetchSubmodules = true;
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rev = "v${version}";
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hash = "sha256-b3cK3ly9J44YMy/cNprlDCSsu8+DrlhRSLXv5xMouWo=";
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};
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cmakeFlags = [
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"-DDISABLE_ADVANCE_SIMD=TRUE"
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"-DDISABLE_PCSX2_WRAPPER=TRUE"
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"-DPACKAGE_MODE=TRUE"
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"-DWAYLAND_API=TRUE"
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"-DXDG_STD=TRUE"
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"-DUSE_VULKAN=TRUE"
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];
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nativeBuildInputs = [ cmake perl pkg-config vulkan-headers wrapGAppsHook ];
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buildInputs = [
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alsa-lib
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fmt
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gettext
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glib
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gtk3
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harfbuzz
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libaio
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libpcap
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libpng
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libpulseaudio
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libsamplerate
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libXdmcp
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openssl
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pcre
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portaudio
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SDL2
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soundtouch
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udev
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vulkan-loader
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wayland
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wxGTK
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zlib
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];
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# Wayland doesn't seem to work right now (crashes when booting a game).
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# Try removing `--prefix GDK_BACKEND : x11` on the next update.
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# (This may be solved when the project finshes migrating to Qt)
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preFixup = ''
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gappsWrapperArgs+=(
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--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ vulkan-loader ]}
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--prefix GDK_BACKEND : x11
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)
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'';
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meta = with lib; {
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description = "Playstation 2 emulator";
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longDescription = ''
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PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose
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is to emulate the PS2 hardware, using a combination of MIPS CPU
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Interpreters, Recompilers and a Virtual Machine which manages hardware
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states and PS2 system memory. This allows you to play PS2 games on your
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PC, with many additional features and benefits.
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'';
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homepage = "https://pcsx2.net";
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maintainers = with maintainers; [ hrdinka govanify ];
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# PCSX2's source code is released under LGPLv3+. It However ships
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# additional data files and code that are licensed differently.
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# This might be solved in future, for now we should stick with
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# license.free
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license = licenses.free;
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platforms = platforms.x86_64;
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};
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}
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