nixpkgs/pkgs/games/openra_2019/mod.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

118 lines
3.3 KiB
Nix

/*
The package defintion for an OpenRA out-of-tree mod.
It shares code with `engine.nix` by what is defined in `common.nix`.
To build an out-of-tree mod it needs the source code of the engine available,
and they each need to be build with a specific version or fork of the engine,
so the engine needs to be supplied as an argument as well.
The engine is relatively small and quick to build, so this is not much of a problem.
Building a mod will result in a wrapper script that starts the mod inside the specified engine.
*/
{
lib,
stdenv,
packageAttrs,
patchEngine,
wrapLaunchGame,
mod,
engine,
}:
let
engineSourceName = engine.src.name or "engine";
modSourceName = mod.src.name or "mod";
in
# Based on: https://build.opensuse.org/package/show/home:fusion809/openra-ura
stdenv.mkDerivation (
lib.recursiveUpdate packageAttrs rec {
name = "${pname}-${version}";
pname = "openra_2019-${mod.name}";
inherit (mod) version;
srcs = [
mod.src
engine.src
];
sourceRoot = ".";
postUnpack = ''
mv ${engineSourceName} ${modSourceName}
cd ${modSourceName}
'';
postPatch = ''
cat <<'EOF' > fetch-engine.sh
#!/bin/sh
exit 0
EOF
sed -i 's/^VERSION.*/VERSION = ${version}/g' Makefile
dos2unix *.md
${patchEngine engineSourceName engine.version}
'';
configurePhase = ''
runHook preConfigure
make version VERSION=${lib.escapeShellArg version}
make -C ${engineSourceName} version VERSION=${lib.escapeShellArg engine.version}
runHook postConfigure
'';
checkTarget = "test";
installPhase = ''
runHook preInstall
make -C ${engineSourceName} install-engine install-common-mod-files DATA_INSTALL_DIR=$out/lib/${pname}
cp -r ${engineSourceName}/mods/{${
lib.concatStringsSep "," (
[
"common"
"modcontent"
]
++ engine.mods
)
}} mods/* \
$out/lib/${pname}/mods/
substitute ${./mod-launch-game.sh} $out/lib/openra_2019-${mod.name}/launch-game.sh \
--subst-var out \
--subst-var-by name ${lib.escapeShellArg mod.name} \
--subst-var-by title ${lib.escapeShellArg mod.title} \
--subst-var-by assetsError ${lib.escapeShellArg mod.assetsError}
chmod +x $out/lib/openra_2019-${mod.name}/launch-game.sh
${wrapLaunchGame "_2019-${mod.name}" "openra-${mod.name}"}
substitute ${./openra-mod.desktop} $(mkdirp $out/share/applications)/${pname}.desktop \
--subst-var-by name ${lib.escapeShellArg mod.name} \
--subst-var-by title ${lib.escapeShellArg mod.title} \
--subst-var-by description ${lib.escapeShellArg mod.description}
cp README.md $(mkdirp $out/share/doc/packages/${pname})/README.md
[[ -e mods/${mod.name}/icon.png ]] && mod_icon=mods/${mod.name}/icon.png || {
[[ -e mods/${mod.name}/logo.png ]] && mod_icon=mods/${mod.name}/logo.png || mod_icon=packaging/linux/mod_256x256.png
}
cp "$mod_icon" $(mkdirp $out/share/pixmaps)/${pname}.png
for size in 16 32 48 64 128 256; do
size=''${size}x''${size}
cp packaging/linux/mod_''${size}.png $(mkdirp $out/share/icons/hicolor/''${size}/apps)/${pname}.png
done
runHook postInstall
'';
meta = {
inherit (mod) description homepage;
};
}
)