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7d09678df5
The primary change is the switch to SDL2. Changes: https://github.com/xmoto/xmoto/releases/tag/v0.6.2
66 lines
1.6 KiB
Nix
66 lines
1.6 KiB
Nix
{ lib, stdenv, fetchFromGitHub, cmake, gettext, makeWrapper, bzip2
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, curl, libjpeg, libxml2, xz, lua, ode, libGL, libGLU, libpng
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, pkg-config, SDL2, SDL2_mixer, SDL2_net , SDL2_ttf
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, sqlite, libxdg_basedir, zlib }:
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stdenv.mkDerivation rec {
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pname = "xmoto";
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version = "0.6.2";
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src = fetchFromGitHub {
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owner = pname;
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repo = pname;
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rev = "v${version}";
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hash = "sha256-n58GB5HA50ybSq0ssvJMq+p3I3JThHUGLZ5sHy/245M=";
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};
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nativeBuildInputs = [
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cmake
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gettext
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makeWrapper
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];
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buildInputs = [
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bzip2
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curl
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libjpeg
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libxml2
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xz
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lua
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ode
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libGL
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libGLU
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libpng
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SDL2
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SDL2_mixer
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SDL2_net
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SDL2_ttf
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sqlite
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libxdg_basedir
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zlib
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];
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# Should normally come from SDL2_ttf pkg-config, but xmoto does not
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# use it and uses include directories directly. Let's re-inject the
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# path here.
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env.NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2}/include/SDL2";
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preFixup = ''
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wrapProgram "$out/bin/xmoto" \
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--prefix XDG_DATA_DIRS : "$out/share/"
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'';
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meta = with lib; {
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description = "Challenging 2D motocross platform game, where physics play an important role";
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mainProgram = "xmoto";
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longDescription = ''
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X-Moto is a challenging 2D motocross platform game, where physics plays an all important role in the gameplay.
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You need to control your bike to its limits, if you want to have a chance to finish the most difficult challenges.
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'';
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homepage = "https://xmoto.tuxfamily.org";
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maintainers = with maintainers; [ raskin pSub ];
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platforms = platforms.all;
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license = licenses.gpl2Plus;
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};
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}
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