mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-24 16:03:23 +00:00
413cd10b6a
The `isCross` check is broken. When cross-compiling, it incorrectly evaluates to false. DXVK has been building using the Meson cross-compilation support in nixpkgs instead of with upstream’s cross file. Instead of fixing `isCross`, just drop it as unnecessary.
50 lines
1.4 KiB
Nix
50 lines
1.4 KiB
Nix
{ lib
|
||
, stdenv
|
||
, fetchFromGitHub
|
||
, glslang
|
||
, meson
|
||
, ninja
|
||
, windows
|
||
, pkgsBuildHost
|
||
, enableMoltenVKCompat ? false
|
||
}:
|
||
|
||
stdenv.mkDerivation (finalAttrs: {
|
||
pname = "dxvk";
|
||
version = "1.10.3";
|
||
|
||
src = fetchFromGitHub {
|
||
owner = "doitsujin";
|
||
repo = "dxvk";
|
||
rev = "v${finalAttrs.version}";
|
||
hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
|
||
};
|
||
|
||
# These patches are required when using DXVK with Wine on Darwin.
|
||
patches = lib.optionals enableMoltenVKCompat [
|
||
# Patch DXVK to work with MoltenVK even though it doesn’t support some required features.
|
||
# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
|
||
./darwin-dxvk-compat.patch
|
||
# Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
|
||
# See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
|
||
./darwin-thread-primitives.patch
|
||
];
|
||
|
||
nativeBuildInputs = [ glslang meson ninja ];
|
||
buildInputs = [ windows.pthreads ];
|
||
|
||
mesonFlags = [
|
||
"--buildtype" "release"
|
||
"--prefix" "${placeholder "out"}"
|
||
];
|
||
|
||
meta = {
|
||
description = "A Vulkan-based translation layer for Direct3D 9/10/11";
|
||
homepage = "https://github.com/doitsujin/dxvk";
|
||
changelog = "https://github.com/doitsujin/dxvk/releases";
|
||
maintainers = [ lib.maintainers.reckenrode ];
|
||
license = lib.licenses.zlib;
|
||
platforms = lib.platforms.windows;
|
||
};
|
||
})
|