mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-12-28 16:43:58 +00:00
1abb8f9a26
svn path=/nixpkgs/trunk/; revision=30383
81 lines
2.6 KiB
Nix
81 lines
2.6 KiB
Nix
{ stdenv, fetchurl, pkgconfig, gnum4, gdbm, libtool, glib, dbus, avahi
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, gconf, gtk, intltool, gettext
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, alsaLib, libsamplerate, libsndfile, speex, bluez, udev
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, jackaudioSupport ? false, jackaudio ? null
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, x11Support ? false, xlibs
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, xz, json_c
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}:
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assert jackaudioSupport -> jackaudio != null;
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stdenv.mkDerivation rec {
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name = "pulseaudio-1.1";
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src = fetchurl {
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url = "http://freedesktop.org/software/pulseaudio/releases/pulseaudio-1.1.tar.xz";
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sha256 = "1vpm0681zj2jvhbabvnmrmfxr3172k4x58kjb39y5g3fdw9k3rbg";
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};
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# Since `libpulse*.la' contain `-lgdbm', it must be propagated.
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propagatedBuildInputs = [ gdbm ];
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buildInputs =
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[ pkgconfig gnum4 libtool intltool glib dbus avahi
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libsamplerate libsndfile speex alsaLib bluez udev
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xz json_c
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#gtk gconf
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]
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++ stdenv.lib.optional jackaudioSupport jackaudio
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++ stdenv.lib.optionals x11Support [ xlibs.xlibs xlibs.libXtst xlibs.libXi ];
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preConfigure = ''
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# Change the `padsp' script so that it contains the full path to
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# `libpulsedsp.so'.
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sed -i "src/utils/padsp" \
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-e "s|libpulsedsp\.so|$out/lib/libpulsedsp.so|g"
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# Move the udev rules under $(prefix).
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sed -i "src/Makefile.in" \
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-e "s|udevrulesdir[[:blank:]]*=.*$|udevrulesdir = $out/lib/udev/rules.d|g"
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# don't install proximity-helper as root and setuid
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sed -i "src/Makefile.in" \
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-e "s|chown root|true |" \
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-e "s|chmod r+s |true |"
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'';
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configureFlags = ''
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--disable-solaris --disable-hal --disable-jack
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--disable-oss-output --disable-oss-wrapper
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--localstatedir=/var --sysconfdir=/etc
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${if jackaudioSupport then "--enable-jack" else ""}
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'';
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installFlags = "sysconfdir=$(out)/etc pulseconfdir=$(out)/etc/pulse";
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enableParallelBuilding = true;
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meta = {
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description = "PulseAudio, a sound server for POSIX and Win32 systems";
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longDescription = ''
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PulseAudio is a sound server for POSIX and Win32 systems. A
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sound server is basically a proxy for your sound applications.
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It allows you to do advanced operations on your sound data as it
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passes between your application and your hardware. Things like
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transferring the audio to a different machine, changing the
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sample format or channel count and mixing several sounds into
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one are easily achieved using a sound server.
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'';
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homepage = http://www.pulseaudio.org/;
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# Note: Practically, the server is under the GPL due to the
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# dependency on `libsamplerate'. See `LICENSE' for details.
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licenses = "LGPLv2+";
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maintainers = [ stdenv.lib.maintainers.ludo ];
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platforms = stdenv.lib.platforms.gnu;
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};
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}
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