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4a7f99d55d
Part of: https://github.com/NixOS/nixpkgs/issues/108938 meta = with stdenv.lib; is a widely used pattern. We want to slowly remove the `stdenv.lib` indirection and encourage people to use `lib` directly. Thus let’s start with the meta field. This used a rewriting script to mostly automatically replace all occurances of this pattern, and add the `lib` argument to the package header if it doesn’t exist yet. The script in its current form is available at https://cs.tvl.fyi/depot@2f807d7f141068d2d60676a89213eaa5353ca6e0/-/blob/users/Profpatsch/nixpkgs-rewriter/default.nix
69 lines
2.3 KiB
Nix
69 lines
2.3 KiB
Nix
{ lib, stdenv, mkDerivation, fetchurl, autoconf, automake
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, perl, unzip, zip, which, pkgconfig, qtbase, qtscript
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, SDL2, libtheora, openal, glew, physfs, fribidi, libXrandr
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, withVideos ? false
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}:
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let
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pname = "warzone2100";
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sequences_src = fetchurl {
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url = "mirror://sourceforge/${pname}/warzone2100/Videos/high-quality-en/sequences.wz";
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sha256 = "90ff552ca4a70e2537e027e22c5098ea4ed1bc11bb7fc94138c6c941a73d29fa";
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};
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in
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mkDerivation rec {
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inherit pname;
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version = "3.3.0";
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src = fetchurl {
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url = "mirror://sourceforge/${pname}/releases/${version}/${pname}-${version}_src.tar.xz";
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sha256 = "1s0n67rh32g0bgq72p4qzkcqjlw58gc70r4r6gl9k90pil9chj6c";
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};
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buildInputs = [
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qtbase qtscript SDL2 libtheora openal
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glew physfs fribidi libXrandr
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];
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nativeBuildInputs = [
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perl zip unzip pkgconfig autoconf automake
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];
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preConfigure = "./autogen.sh";
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postPatch = ''
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substituteInPlace lib/exceptionhandler/dumpinfo.cpp \
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--replace "which %s" "${which}/bin/which %s"
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substituteInPlace lib/exceptionhandler/exceptionhandler.cpp \
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--replace "which %s" "${which}/bin/which %s"
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'';
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configureFlags = [ "--with-distributor=NixOS" ];
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hardeningDisable = [ "format" ];
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enableParallelBuilding = true;
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postInstall = stdenv.lib.optionalString withVideos
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"cp ${sequences_src} $out/share/warzone2100/sequences.wz";
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meta = with lib; {
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description = "A free RTS game, originally developed by Pumpkin Studios";
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longDescription = ''
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Warzone 2100 is an open source real-time strategy and real-time tactics
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hybrid computer game, originally developed by Pumpkin Studios and
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published by Eidos Interactive.
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In Warzone 2100, you command the forces of The Project in a battle to
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rebuild the world after mankind has almost been destroyed by nuclear
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missiles. The game offers campaign, multi-player, and single-player
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skirmish modes. An extensive tech tree with over 400 different
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technologies, combined with the unit design system, allows for a wide
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variety of possible units and tactics.
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'';
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homepage = "http://wz2100.net";
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license = licenses.gpl2Plus;
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maintainers = [ maintainers.astsmtl ];
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platforms = platforms.linux;
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};
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}
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