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ef176dcf7e
conversions were done using https://github.com/pennae/nix-doc-munge using (probably) rev f34e145 running nix-doc-munge nixos/**/*.nix nix-doc-munge --import nixos/**/*.nix the tool ensures that only changes that could affect the generated manual *but don't* are committed, other changes require manual review and are discarded.
64 lines
1.7 KiB
Nix
64 lines
1.7 KiB
Nix
{ config, lib, pkgs, ... }:
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with lib;
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let
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cfg = config.programs.steam;
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steam = pkgs.steam.override {
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extraLibraries = pkgs: with config.hardware.opengl;
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if pkgs.hostPlatform.is64bit
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then [ package ] ++ extraPackages
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else [ package32 ] ++ extraPackages32;
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};
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in {
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options.programs.steam = {
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enable = mkEnableOption (lib.mdDoc "steam");
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remotePlay.openFirewall = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Open ports in the firewall for Steam Remote Play.
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'';
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};
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dedicatedServer.openFirewall = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Open ports in the firewall for Source Dedicated Server.
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'';
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};
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};
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config = mkIf cfg.enable {
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hardware.opengl = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932
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enable = true;
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driSupport = true;
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driSupport32Bit = true;
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};
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# optionally enable 32bit pulseaudio support if pulseaudio is enabled
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hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable;
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hardware.steam-hardware.enable = true;
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environment.systemPackages = [ steam steam.run ];
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networking.firewall = lib.mkMerge [
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(mkIf cfg.remotePlay.openFirewall {
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allowedTCPPorts = [ 27036 ];
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allowedUDPPortRanges = [ { from = 27031; to = 27036; } ];
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})
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(mkIf cfg.dedicatedServer.openFirewall {
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allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port
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allowedUDPPorts = [ 27015 ]; # Gameplay traffic
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})
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];
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};
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meta.maintainers = with maintainers; [ mkg20001 ];
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}
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