nixpkgs/nixos/modules/programs/steam.nix
opl 877179c89d nixos/steam: add localNetworkTransfers.openFirewall option
Steam local network game transfers require TCP port 27040 to be open:
https://steamcommunity.com/groups/SteamClientBeta/discussions/0/3775742015034590856/#c3827537203130812127

They also require UDP port 27036 to allow discovering peers on the same network before a transfer on port 27040 can be initiated.

Co-authored-by: Kira Bruneau <kira.bruneau@pm.me>
2024-02-23 22:03:24 +01:00

172 lines
5.3 KiB
Nix

{ config, lib, pkgs, ... }:
with lib;
let
cfg = config.programs.steam;
gamescopeCfg = config.programs.gamescope;
steam-gamescope = let
exports = builtins.attrValues (builtins.mapAttrs (n: v: "export ${n}=${v}") cfg.gamescopeSession.env);
in
pkgs.writeShellScriptBin "steam-gamescope" ''
${builtins.concatStringsSep "\n" exports}
gamescope --steam ${toString cfg.gamescopeSession.args} -- steam -tenfoot -pipewire-dmabuf
'';
gamescopeSessionFile =
(pkgs.writeTextDir "share/wayland-sessions/steam.desktop" ''
[Desktop Entry]
Name=Steam
Comment=A digital distribution platform
Exec=${steam-gamescope}/bin/steam-gamescope
Type=Application
'').overrideAttrs (_: { passthru.providedSessions = [ "steam" ]; });
in {
options.programs.steam = {
enable = mkEnableOption (lib.mdDoc "steam");
package = mkOption {
type = types.package;
default = pkgs.steam;
defaultText = literalExpression "pkgs.steam";
example = literalExpression ''
pkgs.steam-small.override {
extraEnv = {
MANGOHUD = true;
OBS_VKCAPTURE = true;
RADV_TEX_ANISO = 16;
};
extraLibraries = p: with p; [
atk
];
}
'';
apply = steam: steam.override (prev: {
extraLibraries = pkgs: let
prevLibs = if prev ? extraLibraries then prev.extraLibraries pkgs else [ ];
additionalLibs = with config.hardware.opengl;
if pkgs.stdenv.hostPlatform.is64bit
then [ package ] ++ extraPackages
else [ package32 ] ++ extraPackages32;
in prevLibs ++ additionalLibs;
} // optionalAttrs (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice)
{
buildFHSEnv = pkgs.buildFHSEnv.override {
# use the setuid wrapped bubblewrap
bubblewrap = "${config.security.wrapperDir}/..";
};
});
description = lib.mdDoc ''
The Steam package to use. Additional libraries are added from the system
configuration to ensure graphics work properly.
Use this option to customise the Steam package rather than adding your
custom Steam to {option}`environment.systemPackages` yourself.
'';
};
remotePlay.openFirewall = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Open ports in the firewall for Steam Remote Play.
'';
};
dedicatedServer.openFirewall = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Open ports in the firewall for Source Dedicated Server.
'';
};
localNetworkGameTransfers.openFirewall = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Open ports in the firewall for Steam Local Network Game Transfers.
'';
};
gamescopeSession = mkOption {
description = mdDoc "Run a GameScope driven Steam session from your display-manager";
default = {};
type = types.submodule {
options = {
enable = mkEnableOption (mdDoc "GameScope Session");
args = mkOption {
type = types.listOf types.str;
default = [ ];
description = mdDoc ''
Arguments to be passed to GameScope for the session.
'';
};
env = mkOption {
type = types.attrsOf types.str;
default = { };
description = mdDoc ''
Environmental variables to be passed to GameScope for the session.
'';
};
};
};
};
};
config = mkIf cfg.enable {
hardware.opengl = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932
enable = true;
driSupport = true;
driSupport32Bit = true;
};
security.wrappers = mkIf (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) {
# needed or steam fails
bwrap = {
owner = "root";
group = "root";
source = "${pkgs.bubblewrap}/bin/bwrap";
setuid = true;
};
};
programs.gamescope.enable = mkDefault cfg.gamescopeSession.enable;
services.xserver.displayManager.sessionPackages = mkIf cfg.gamescopeSession.enable [ gamescopeSessionFile ];
# optionally enable 32bit pulseaudio support if pulseaudio is enabled
hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable;
hardware.steam-hardware.enable = true;
environment.systemPackages = [
cfg.package
cfg.package.run
] ++ lib.optional cfg.gamescopeSession.enable steam-gamescope;
networking.firewall = lib.mkMerge [
(mkIf (cfg.remotePlay.openFirewall || cfg.localNetworkGameTransfers.openFirewall) {
allowedUDPPorts = [ 27036 ]; # Peer discovery
})
(mkIf cfg.remotePlay.openFirewall {
allowedTCPPorts = [ 27036 ];
allowedUDPPortRanges = [ { from = 27031; to = 27035; } ];
})
(mkIf cfg.dedicatedServer.openFirewall {
allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port
allowedUDPPorts = [ 27015 ]; # Gameplay traffic
})
(mkIf cfg.localNetworkGameTransfers.openFirewall {
allowedTCPPorts = [ 27040 ]; # Data transfers
})
];
};
meta.maintainers = with maintainers; [ mkg20001 ];
}