nixpkgs/pkgs/by-name/gz/gzdoom/package.nix
2024-10-12 12:33:52 +02:00

126 lines
2.5 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
makeWrapper,
makeDesktopItem,
copyDesktopItems,
SDL2,
bzip2,
cmake,
fluidsynth,
game-music-emu,
gtk3,
imagemagick,
libGL,
libjpeg,
libsndfile,
libvpx,
libwebp,
mpg123,
ninja,
openal,
pkg-config,
vulkan-loader,
zlib,
zmusic,
}:
stdenv.mkDerivation rec {
pname = "gzdoom";
version = "4.13.0";
src = fetchFromGitHub {
owner = "ZDoom";
repo = "gzdoom";
rev = "g${version}";
fetchSubmodules = true;
hash = "sha256-Cm4ww/QXTzRiSojeGtZ+CwAL2oSxKaTaTLiGkcNjxaE=";
};
outputs = [
"out"
"doc"
];
nativeBuildInputs = [
cmake
copyDesktopItems
imagemagick
makeWrapper
ninja
pkg-config
];
buildInputs = [
SDL2
bzip2
fluidsynth
game-music-emu
gtk3
libGL
libjpeg
libsndfile
libvpx
libwebp
mpg123
openal
vulkan-loader
zlib
zmusic
];
postPatch = ''
substituteInPlace tools/updaterevision/UpdateRevision.cmake \
--replace-fail "ret_var(Tag)" "ret_var(\"${src.rev}\")" \
--replace-fail "ret_var(Timestamp)" "ret_var(\"1970-00-00 00:00:00 +0000\")" \
--replace-fail "ret_var(Hash)" "ret_var(\"${src.rev}\")" \
--replace-fail "<unknown version>" "${src.rev}"
'';
cmakeFlags = [
"-DDYN_GTK=OFF"
"-DDYN_OPENAL=OFF"
];
desktopItems = [
(makeDesktopItem {
name = "gzdoom";
exec = "gzdoom";
desktopName = "GZDoom";
comment = meta.description;
icon = "gzdoom";
categories = [ "Game" ];
})
];
postInstall = ''
mv $out/bin/gzdoom $out/share/games/doom/gzdoom
makeWrapper $out/share/games/doom/gzdoom $out/bin/gzdoom \
--set LD_LIBRARY_PATH ${lib.makeLibraryPath [ vulkan-loader ]}
for size in 16 24 32 48 64 128; do
mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps
magick $src/src/win32/icon1.ico -background none -resize "$size"x"$size" -flatten \
$out/share/icons/hicolor/"$size"x"$size"/apps/gzdoom.png
done;
'';
meta = {
homepage = "https://github.com/ZDoom/gzdoom";
description = "Modder-friendly OpenGL and Vulkan source port based on the DOOM engine";
mainProgram = "gzdoom";
longDescription = ''
GZDoom is a feature centric port for all DOOM engine games, based on
ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
'';
license = lib.licenses.gpl3Plus;
platforms = lib.platforms.linux;
maintainers = with lib.maintainers; [
azahi
lassulus
Gliczy
];
};
}