mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-25 16:33:15 +00:00
117 lines
3.8 KiB
Nix
117 lines
3.8 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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nix-update-script,
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pnpm,
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nodejs,
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makeWrapper,
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electron,
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vulkan-helper,
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gogdl,
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legendary-gl,
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nile,
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comet-gog,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "heroic-unwrapped";
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version = "2.15.2";
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src = fetchFromGitHub {
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owner = "Heroic-Games-Launcher";
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repo = "HeroicGamesLauncher";
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rev = "v${finalAttrs.version}";
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hash = "sha256-AndJqk1VAUdC4pOTRzyfhdxmzJMskGF6pUiqPs3fIy4=";
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};
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pnpmDeps = pnpm.fetchDeps {
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inherit (finalAttrs) pname version src;
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hash = "sha256-/7JIeQZt3QsKrjujSucRLiHfhfSllK7FeumNA4eHqSY=";
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};
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nativeBuildInputs = [
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nodejs
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pnpm.configHook
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makeWrapper
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];
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patches = [
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# Make Heroic create Steam shortcuts (to non-steam games) with the correct path to heroic.
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./fix-non-steam-shortcuts.patch
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];
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postPatch = ''
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# We are not packaging this as an Electron application bundle, so Electron
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# reports to the application that is is not "packaged", which causes Heroic
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# to take some incorrect codepaths meant for development environments.
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substituteInPlace src/**/*.ts --replace-quiet 'app.isPackaged' 'true'
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'';
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buildPhase = ''
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runHook preBuild
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pnpm --offline electron-vite build
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# Remove dev dependencies.
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pnpm --ignore-scripts prune --prod
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# Clean up broken symlinks left behind by `pnpm prune`
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find node_modules/.bin -xtype l -delete
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runHook postBuild
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'';
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# --disable-gpu-compositing is to work around upstream bug
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# https://github.com/electron/electron/issues/32317
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installPhase = ''
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runHook preInstall
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mkdir -p $out/share/{applications,heroic}
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cp -r . $out/share/heroic
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rm -rf $out/share/heroic/{.devcontainer,.vscode,.husky,.idea,.github}
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chmod -R u+w "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
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rm -rf "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
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mkdir -p "$out/share/heroic/build/bin/x64/linux"
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ln -s \
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"${lib.getExe gogdl}" \
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"${lib.getExe legendary-gl}" \
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"${lib.getExe nile}" \
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"${lib.getExe comet-gog}" \
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"${lib.getExe vulkan-helper}" \
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"$out/share/heroic/build/bin/x64/linux/"
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makeWrapper "${electron}/bin/electron" "$out/bin/heroic" \
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--inherit-argv0 \
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--add-flags --disable-gpu-compositing \
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--add-flags $out/share/heroic \
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--add-flags "\''${NIXOS_OZONE_WL:+\''${WAYLAND_DISPLAY:+--ozone-platform-hint=auto --enable-features=WaylandWindowDecorations --enable-wayland-ime}}"
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substituteInPlace "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" \
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--replace-fail "Exec=heroic-run" "Exec=heroic"
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mkdir -p "$out/share/applications" "$out/share/icons/hicolor/scalable/apps"
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ln -s "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" "$out/share/applications"
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ln -s "$out/share/heroic/src/frontend/assets/heroic-icon.svg" "$out/share/icons/hicolor/scalable/apps/com.heroicgameslauncher.hgl.svg"
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runHook postInstall
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'';
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passthru = {
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inherit (finalAttrs) pnpmDeps;
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updateScript = nix-update-script { };
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};
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meta = with lib; {
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description = "Native GOG, Epic, and Amazon Games Launcher for Linux, Windows and Mac";
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homepage = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher";
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changelog = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases";
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license = licenses.gpl3Only;
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maintainers = with maintainers; [ aidalgol ];
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# Heroic may work on nix-darwin, but it needs a dedicated maintainer for the platform.
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# It may also work on other Linux targets, but all the game stores only
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# support x86 Linux, so it would require extra hacking to run games via QEMU
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# user emulation. Upstream provide Linux builds only for x86_64.
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platforms = [ "x86_64-linux" ];
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mainProgram = "heroic";
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};
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})
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