nixpkgs/pkgs/games/openmw/default.nix
Nikolay Amiantov 0c978d7d4f openmw: build with its own openscenegraph fork
This gives speed improvement and fixes potential bugs.
For example: https://bugs.openmw.org/issues/3351
Updating our openscenegraph package would fix this too, but
it breaks some packages (i.e. simgear, bumping the version does
not help). Besides, fork has patches for better performance.
2016-04-13 04:35:42 +03:00

39 lines
1.1 KiB
Nix

{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal
, giflib, pkgconfig }:
let
openscenegraph_ = openscenegraph.override {
inherit ffmpeg giflib;
withApps = false;
};
openscenegraph__ = openscenegraph_.overrideDerivation (self: {
src = fetchFromGitHub {
owner = "OpenMW";
repo = "osg";
rev = "a72f43de6e1e4a8191643acb26c3e7138f833798";
sha256 = "04x2pjfrdz1kaj4i34zpzrmkk018jnr84rb6z646cz5fin3dapyh";
};
});
in stdenv.mkDerivation rec {
version = "0.38.0";
name = "openmw-${version}";
src = fetchFromGitHub {
owner = "OpenMW";
repo = "openmw";
rev = name;
sha256 = "1ssz1pa59a34v5vxiccqyvij5s38kl662p7xbc59y90y668f78y6";
};
enableParallelBuilding = true;
buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph__ SDL2 unshield openal pkgconfig ];
meta = with stdenv.lib; {
description = "An unofficial open source engine reimplementation of the game Morrowind";
homepage = "http://openmw.org";
license = licenses.gpl3;
platforms = platforms.linux;
};
}