nixpkgs/pkgs/games/darkplaces/default.nix
Artturin f4ea1208ec treewide: *Flags convert to list from str
*Flags implies a list

slightly relevant:
> stdenv: start deprecating non-list configureFlags https://github.com/NixOS/nixpkgs/pull/173172

the makeInstalledTests function in `nixos/tests/installed-tests/default.nix` isn't available outside of nixpkgs so
it's not a breaking change
2022-10-10 15:30:59 +03:00

59 lines
1.4 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, zlib
, libjpeg
, SDL2
, libvorbis
}:
stdenv.mkDerivation rec {
name = "darkplaces";
version = "unstable-2022-05-10";
src = fetchFromGitHub {
owner = "DarkPlacesEngine";
repo = "darkplaces";
rev = "f16954a9d40168253ac5d9890dabcf7dbd266cd9";
hash = "sha256-5KsUcgHbuzFUE6LcclqI8VPSFbXZzBnxzOBB9Kf8krI=";
};
buildInputs = [
zlib
libjpeg
SDL2
];
buildFlags = [ "release" ];
installPhase = ''
runHook preInstall
mkdir -p $out/bin
install -m755 darkplaces-sdl $out/bin/darkplaces
install -m755 darkplaces-dedicated $out/bin/darkplaces-dedicated
runHook postInstall
'';
postFixup = ''
patchelf \
--add-needed ${libvorbis}/lib/libvorbisfile.so \
--add-needed ${libvorbis}/lib/libvorbis.so \
$out/bin/darkplaces
'';
meta = with lib; {
homepage = "https://www.icculus.org/twilight/darkplaces/";
description = "A quake 1 engine implementation by LadyHavoc";
longDescription = ''
A game engine based on the Quake 1 engine by id Software.
It improves and builds upon the original 1996 engine by adding modern
rendering features, and expanding upon the engine's native game code
language QuakeC, as well as supporting additional map and model formats.
'';
maintainers = with maintainers; [ necrophcodr ];
license = licenses.gpl2Plus;
platforms = platforms.linux;
};
}