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45 lines
1.5 KiB
Nix
45 lines
1.5 KiB
Nix
{ lib, stdenv, darwin, fetchurl, SDL2 }:
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stdenv.mkDerivation rec {
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pname = "SDL2_gfx";
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version = "1.0.4";
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src = fetchurl {
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url = "http://www.ferzkopp.net/Software/${pname}/${pname}-${version}.tar.gz";
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sha256 = "0qk2ax7f7grlxb13ba0ll3zlm8780s7j8fmrhlpxzjgdvldf1q33";
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};
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buildInputs = [ SDL2 ]
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++ lib.optional stdenv.isDarwin darwin.libobjc;
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configureFlags = [(if stdenv.isi686 || stdenv.isx86_64 then "--enable-mmx" else "--disable-mmx")]
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++ lib.optional stdenv.isDarwin "--disable-sdltest";
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meta = with lib; {
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description = "SDL graphics drawing primitives and support functions";
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longDescription = ''
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The SDL_gfx library evolved out of the SDL_gfxPrimitives code
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which provided basic drawing routines such as lines, circles or
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polygons and SDL_rotozoom which implemented a interpolating
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rotozoomer for SDL surfaces.
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The current components of the SDL_gfx library are:
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Custom Blit functions (SDL_gfxBlitFunc.h)
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The library is backwards compatible to the above mentioned
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code. Its is written in plain C and can be used in C++ code.
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'';
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homepage = "http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/";
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license = licenses.zlib;
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maintainers = with maintainers; [ cpages ];
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platforms = platforms.unix;
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};
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}
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