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https://github.com/NixOS/nixpkgs.git
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e0464e4788
In preparation for the deprecation of `stdenv.isX`. These shorthands are not conducive to cross-compilation because they hide the platforms. Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way One example of why this is bad and especially affects compiler packages https://www.github.com/NixOS/nixpkgs/pull/343059 There are too many files to go through manually but a treewide should get users thinking when they see a `hostPlatform.isX` in a place where it doesn't make sense. ``` fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is" fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is" ```
84 lines
2.2 KiB
Nix
84 lines
2.2 KiB
Nix
{ pname
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, version
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, src
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, extraNativeBuildInputs ? [ ]
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, extraBuildInputs ? [ ]
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, extraMeta ? { }
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, compileFlags ? [ ]
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, postInstall ? ""
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, region ? "us"
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, lib
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, stdenv
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, python3
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, pkg-config
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, audiofile
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, SDL2
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, hexdump
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, requireFile
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, baseRom ? requireFile {
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name = "baserom.${region}.z64";
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message = ''
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This nix expression requires that baserom.${region}.z64 is
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already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
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and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
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Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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'';
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sha256 = {
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"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
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"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
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"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
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}.${region};
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}
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}:
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stdenv.mkDerivation rec {
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inherit pname version src postInstall;
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nativeBuildInputs = [
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python3
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pkg-config
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hexdump
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] ++ extraNativeBuildInputs;
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buildInputs = [
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audiofile
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SDL2
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] ++ extraBuildInputs;
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enableParallelBuilding = true;
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makeFlags = [
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"VERSION=${region}"
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] ++ lib.optionals stdenv.hostPlatform.isDarwin [
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"OSX_BUILD=1"
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] ++ compileFlags;
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preBuild = ''
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patchShebangs extract_assets.py
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ln -s ${baseRom} ./baserom.${region}.z64
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'';
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin
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cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex
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runHook postInstall
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'';
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meta = with lib; {
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longDescription =
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extraMeta.description or "Super Mario 64 port based off of decompilation" + "\n" + ''
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Note that you must supply a baserom yourself to extract assets from.
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If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
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'';
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mainProgram = "sm64ex";
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license = licenses.unfree;
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maintainers = [ ];
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platforms = platforms.unix;
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} // extraMeta;
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}
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