mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-12-11 08:13:04 +00:00
154 lines
4.2 KiB
Nix
154 lines
4.2 KiB
Nix
{ stdenv
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, lib
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, fetchFromGitHub
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, pkg-config
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, autoPatchelfHook
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, installShellFiles
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, scons
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, vulkan-loader
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, libGL
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, libX11
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, libXcursor
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, libXinerama
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, libXext
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, libXrandr
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, libXrender
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, libXi
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, libXfixes
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, libxkbcommon
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, alsa-lib
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, libpulseaudio
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, dbus
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, speechd
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, fontconfig
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, udev
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, withPlatform ? "linuxbsd"
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, withTarget ? "editor"
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, withPrecision ? "single"
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, withPulseaudio ? true
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, withDbus ? true
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, withSpeechd ? true
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, withFontconfig ? true
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, withUdev ? true
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, withTouch ? true
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}:
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assert lib.asserts.assertOneOf "withPrecision" withPrecision [ "single" "double" ];
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let
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mkSconsFlagsFromAttrSet = lib.mapAttrsToList (k: v:
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if builtins.isString v
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then "${k}=${v}"
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else "${k}=${builtins.toJSON v}");
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in
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stdenv.mkDerivation rec {
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pname = "godot";
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version = "4.2.1-stable";
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commitHash = "b09f793f564a6c95dc76acc654b390e68441bd01";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = commitHash;
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hash = "sha256-Q6Og1H4H2ygOryMPyjm6kzUB6Su6T9mJIp0alNAxvjQ=";
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};
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nativeBuildInputs = [
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pkg-config
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autoPatchelfHook
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installShellFiles
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];
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buildInputs = [
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scons
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];
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runtimeDependencies = [
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vulkan-loader
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libGL
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libX11
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libXcursor
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libXinerama
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libXext
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libXrandr
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libXrender
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libXi
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libXfixes
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libxkbcommon
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alsa-lib
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]
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++ lib.optional withPulseaudio libpulseaudio
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++ lib.optional withDbus dbus
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++ lib.optional withDbus dbus.lib
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++ lib.optional withSpeechd speechd
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++ lib.optional withFontconfig fontconfig
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++ lib.optional withFontconfig fontconfig.lib
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++ lib.optional withUdev udev;
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enableParallelBuilding = true;
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# Set the build name which is part of the version. In official downloads, this
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# is set to 'official'. When not specified explicitly, it is set to
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# 'custom_build'. Other platforms packaging Godot (Gentoo, Arch, Flatpack
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# etc.) usually set this to their name as well.
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#
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# See also 'methods.py' in the Godot repo and 'build' in
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# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
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BUILD_NAME = "nixpkgs";
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# Required for the commit hash to be included in the version number.
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#
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# `methods.py` reads the commit hash from `.git/HEAD` and manually follows
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# refs. Since we just write the hash directly, there is no need to emulate any
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# other parts of the .git directory.
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#
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# See also 'hash' in
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# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
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preConfigure = ''
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mkdir -p .git
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echo ${commitHash} > .git/HEAD
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'';
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sconsFlags = mkSconsFlagsFromAttrSet {
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# Options from 'SConstruct'
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production = true; # Set defaults to build Godot for use in production
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platform = withPlatform;
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target = withTarget;
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precision = withPrecision; # Floating-point precision level
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# Options from 'platform/linuxbsd/detect.py'
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pulseaudio = withPulseaudio; # Use PulseAudio
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dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings
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speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support
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fontconfig = withFontconfig; # Use fontconfig for system fonts support
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udev = withUdev; # Use udev for gamepad connection callbacks
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touch = withTouch; # Enable touch events
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};
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outputs = [ "out" "man" ];
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installPhase = ''
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mkdir -p "$out/bin"
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cp bin/godot.* $out/bin/godot4
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installManPage misc/dist/linux/godot.6
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mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
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cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/org.godotengine.Godot4.desktop"
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substituteInPlace "$out/share/applications/org.godotengine.Godot4.desktop" \
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--replace "Exec=godot" "Exec=$out/bin/godot4" \
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--replace "Godot Engine" "Godot Engine 4"
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cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
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cp icon.png "$out/share/icons/godot.png"
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'';
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meta = with lib; {
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homepage = "https://godotengine.org";
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description = "Free and Open Source 2D and 3D game engine";
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license = licenses.mit;
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platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
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maintainers = with maintainers; [ shiryel ];
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mainProgram = "godot4";
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};
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}
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