nixpkgs/pkgs/games/openra_2019/default.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

136 lines
4.1 KiB
Nix

/*
This file defines all OpenRA packages under `openraPackages`,
e.g. the OpenRA release engine can be found at `openraPackages.engines.release` (see `engines.nix`),
or the out-of-tree mod "Combined Arms" can be found at `openraPackages.mods.ca` (see `mods.nix`).
The `openra` package is just an alias to `openraPackages.engines.release`,
and just provides the mods included in the source code of the engine.
Additional engines or mods can be added with `openraPackages.buildOpenRAEngine` (function around `engine.nix`)
and `openraPackages.buildOpenRAMod` (function around `mod.nix`), respectively.
*/
{ pkgs, lib }:
let
/*
Building an engine or out-of-tree mod is very similar,
but different enough not to be able to build them with the same package definition,
so instaed we define what is common between them in a separate file.
Although `callPackage` could be used, it would require undoing `makeOverridable`,
because `common.nix` does not define a package, but just an attribute set,
which is directly passed as part of the argument to the engines and mods `callPackage`,
so either the attributes added by `makeOverridable` have to be removed
or the engine and mod package definitions will need to add `...` to the argument list.
*/
common =
let
f = import ./common.nix;
fArgs = lib.functionArgs f;
in
f (
builtins.intersectAttrs fArgs pkgs
// {
lua = pkgs.lua5_1;
}
);
/*
Building a set of engines or mods requires some dependencies as well,
so the sets will actually be defined as a function instead,
requiring the dependencies and returning the actual set.
Not all dependencies for defining a engine or mod set are shared,
so additional arguments can be passed as well.
The builders for engines and mods allow to delay specifying the name,
by returning a function that expects a name, which we use, in this case,
to base the name on the attribute name instead, preventing the need to specify the name twice
if the attribute name and engine/mod name are equal.
*/
callWithName = name: value: if lib.isFunction value then value name else value;
buildOpenRASet =
f: args:
pkgs.recurseIntoAttrs (
lib.mapAttrs callWithName (
f (
{
inherit (pkgs) fetchFromGitHub;
postFetch = ''
sed -i 's/curl/curl --insecure/g' $out/thirdparty/{fetch-thirdparty-deps,noget}.sh
$out/thirdparty/fetch-thirdparty-deps.sh
'';
}
// args
)
)
);
in
pkgs.recurseIntoAttrs rec {
# The whole attribute set is destructered to ensure those (and only those) attributes are given
# and to provide defaults for those that are optional.
buildOpenRAEngine =
{
name ? null,
version,
description,
homepage,
mods,
src,
}@engine:
# Allow specifying the name at a later point if no name has been given.
let
builder =
name:
pkgs.callPackage ./engine.nix (
common
// {
engine = engine // {
inherit name;
};
}
);
in
if name == null then builder else builder name;
# See `buildOpenRAEngine`.
buildOpenRAMod =
{
name ? null,
version,
title,
description,
homepage,
src,
engine,
assetsError ? "",
}@mod:
(
{
version,
mods ? [ ],
src,
}@engine:
let
builder =
name:
pkgs.callPackage ./mod.nix (
common
// {
mod = mod // {
inherit name assetsError;
};
engine = engine // {
inherit mods;
};
}
);
in
if name == null then builder else builder name
)
engine;
# See `buildOpenRASet`.
engines = buildOpenRASet (import ./engines.nix) { inherit buildOpenRAEngine; };
mods = buildOpenRASet (import ./mods.nix) { inherit buildOpenRAMod; };
}