nixpkgs/pkgs/games/oh-my-git/default.nix
rotaerk e138e656c7 godot3: refactor and rename from godot
The godot base derivation was implemented by passing a recursive
attrset to mkDerivation. This is problematic because recursive
references to attributes that are later overridden don't notice the
override. Switched to the approach of giving mkDerivation a lambda
that receives a self argument, which allows recursive references to
the final value after overrides are applied.

The related derivations (for export templates, headless, and server
builds of godot) duplicated content from the base derivation. This
refactor eliminated that by using overridable attributes to
parameterize the scripts.

The main motivation for this refactor was to help me add derivations
for mono builds of godot.

Renamed to godot3 to distinguish from version 4, which is a complete
rewrite and effectively a different tool altogether.
2023-07-30 18:46:07 -04:00

135 lines
2.8 KiB
Nix

{ lib
, autoPatchelfHook
, copyDesktopItems
, fetchFromGitHub
, makeDesktopItem
, stdenv
, alsa-lib
, gcc-unwrapped
, git
, godot3-export-templates
, godot3-headless
, libGLU
, libX11
, libXcursor
, libXext
, libXfixes
, libXi
, libXinerama
, libXrandr
, libXrender
, libglvnd
, libpulseaudio
, perl
, zlib
, udev # for libudev
}:
stdenv.mkDerivation rec {
pname = "oh-my-git";
version = "0.6.5";
src = fetchFromGitHub {
owner = "git-learning-game";
repo = "oh-my-git";
rev = version;
sha256 = "sha256-XqxliMVU55D5JSt7Yo5btvZnnTlagSukyhXv6Akgklo=";
};
nativeBuildInputs = [
autoPatchelfHook
copyDesktopItems
godot3-headless
];
buildInputs = [
alsa-lib
gcc-unwrapped.lib
git
libGLU
libX11
libXcursor
libXext
libXfixes
libXi
libXinerama
libXrandr
libXrender
libglvnd
libpulseaudio
perl
zlib
udev
];
desktopItems = [
(makeDesktopItem {
name = "oh-my-git";
exec = "oh-my-git";
icon = "oh-my-git";
desktopName = "oh-my-git";
comment = "An interactive Git learning game!";
genericName = "An interactive Git learning game!";
categories = [ "Game" ];
})
];
# patch shebangs so that e.g. the fake-editor script works:
# error: /usr/bin/env 'perl': No such file or directory
# error: There was a problem with the editor
postPatch = ''
patchShebangs scripts
'';
buildPhase = ''
runHook preBuild
# Cannot create file '/homeless-shelter/.config/godot/projects/...'
export HOME=$TMPDIR
# Link the export-templates to the expected location. The --export commands
# expects the template-file at .../templates/3.2.3.stable/linux_x11_64_release
# with 3.2.3 being the version of godot.
mkdir -p $HOME/.local/share/godot
ln -s ${godot3-export-templates}/share/godot/templates $HOME/.local/share/godot
mkdir -p $out/share/oh-my-git
godot3-headless --export "Linux" $out/share/oh-my-git/oh-my-git
runHook postBuild
'';
installPhase = ''
runHook preInstall
mkdir -p $out/bin
ln -s $out/share/oh-my-git/oh-my-git $out/bin
# Patch binaries.
interpreter=$(cat $NIX_CC/nix-support/dynamic-linker)
patchelf \
--set-interpreter $interpreter \
--set-rpath ${lib.makeLibraryPath buildInputs} \
$out/share/oh-my-git/oh-my-git
mkdir -p $out/share/pixmaps
cp images/oh-my-git.png $out/share/pixmaps/oh-my-git.png
runHook postInstall
'';
runtimeDependencies = map lib.getLib [
alsa-lib
libpulseaudio
udev
];
meta = with lib; {
homepage = "https://ohmygit.org/";
description = "An interactive Git learning game";
license = with licenses; [ blueOak100 ];
platforms = [ "x86_64-linux" ];
maintainers = with maintainers; [ jojosch ];
};
}