mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-12-01 03:12:51 +00:00
126 lines
2.5 KiB
Nix
126 lines
2.5 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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makeWrapper,
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makeDesktopItem,
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copyDesktopItems,
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SDL2,
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bzip2,
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cmake,
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fluidsynth,
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game-music-emu,
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gtk3,
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imagemagick,
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libGL,
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libjpeg,
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libsndfile,
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libvpx,
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libwebp,
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mpg123,
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ninja,
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openal,
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pkg-config,
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vulkan-loader,
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zlib,
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zmusic,
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}:
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stdenv.mkDerivation rec {
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pname = "gzdoom";
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version = "4.13.0";
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src = fetchFromGitHub {
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owner = "ZDoom";
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repo = "gzdoom";
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rev = "g${version}";
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fetchSubmodules = true;
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hash = "sha256-Cm4ww/QXTzRiSojeGtZ+CwAL2oSxKaTaTLiGkcNjxaE=";
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};
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outputs = [
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"out"
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"doc"
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];
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nativeBuildInputs = [
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cmake
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copyDesktopItems
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imagemagick
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makeWrapper
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ninja
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pkg-config
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];
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buildInputs = [
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SDL2
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bzip2
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fluidsynth
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game-music-emu
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gtk3
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libGL
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libjpeg
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libsndfile
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libvpx
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libwebp
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mpg123
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openal
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vulkan-loader
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zlib
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zmusic
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];
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postPatch = ''
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substituteInPlace tools/updaterevision/UpdateRevision.cmake \
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--replace-fail "ret_var(Tag)" "ret_var(\"${src.rev}\")" \
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--replace-fail "ret_var(Timestamp)" "ret_var(\"1970-00-00 00:00:00 +0000\")" \
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--replace-fail "ret_var(Hash)" "ret_var(\"${src.rev}\")" \
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--replace-fail "<unknown version>" "${src.rev}"
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'';
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cmakeFlags = [
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"-DDYN_GTK=OFF"
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"-DDYN_OPENAL=OFF"
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];
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desktopItems = [
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(makeDesktopItem {
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name = "gzdoom";
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exec = "gzdoom";
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desktopName = "GZDoom";
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comment = meta.description;
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icon = "gzdoom";
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categories = [ "Game" ];
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})
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];
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postInstall = ''
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mv $out/bin/gzdoom $out/share/games/doom/gzdoom
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makeWrapper $out/share/games/doom/gzdoom $out/bin/gzdoom \
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--set LD_LIBRARY_PATH ${lib.makeLibraryPath [ vulkan-loader ]}
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for size in 16 24 32 48 64 128; do
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mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps
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magick $src/src/win32/icon1.ico -background none -resize "$size"x"$size" -flatten \
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$out/share/icons/hicolor/"$size"x"$size"/apps/gzdoom.png
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done;
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'';
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meta = {
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homepage = "https://github.com/ZDoom/gzdoom";
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description = "Modder-friendly OpenGL and Vulkan source port based on the DOOM engine";
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mainProgram = "gzdoom";
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longDescription = ''
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GZDoom is a feature centric port for all DOOM engine games, based on
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ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
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'';
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license = lib.licenses.gpl3Plus;
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platforms = lib.platforms.linux;
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maintainers = with lib.maintainers; [
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azahi
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lassulus
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Gliczy
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];
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};
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}
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