mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-25 16:33:15 +00:00
279 lines
8.8 KiB
Nix
279 lines
8.8 KiB
Nix
{ lib
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, alsa-lib
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, factorio-utils
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, fetchurl
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, libGL
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, libICE
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, libSM
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, libX11
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, libXcursor
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, libXext
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, libXi
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, libXinerama
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, libXrandr
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, libpulseaudio
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, libxkbcommon
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, makeDesktopItem
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, makeWrapper
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, releaseType
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, stdenv
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, wayland
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, mods-dat ? null
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, versionsJson ? ./versions.json
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, username ? ""
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, token ? "" # get/reset token at https://factorio.com/profile
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, experimental ? false # true means to always use the latest branch
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, ...
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} @ args:
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assert releaseType == "alpha"
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|| releaseType == "headless"
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|| releaseType == "demo";
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let
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inherit (lib) importJSON;
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mods = args.mods or [ ];
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helpMsg = ''
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===FETCH FAILED===
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Please ensure you have set the username and token with config.nix, or
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/etc/nix/nixpkgs-config.nix if on NixOS.
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Your token can be seen at https://factorio.com/profile (after logging in). It is
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not as sensitive as your password, but should still be safeguarded. There is a
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link on that page to revoke/invalidate the token, if you believe it has been
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leaked or wish to take precautions.
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Example:
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{
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packageOverrides = pkgs: {
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factorio = pkgs.factorio.override {
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username = "FactorioPlayer1654";
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token = "d5ad5a8971267c895c0da598688761";
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};
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};
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}
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Alternatively, instead of providing the username+token, you may manually
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download the release through https://factorio.com/download , then add it to
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the store using e.g.:
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releaseType=alpha
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version=0.17.74
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nix-prefetch-url file://\''$HOME/Downloads/factorio_\''${releaseType}_x64_\''${version}.tar.xz --name factorio_\''${releaseType}_x64-\''${version}.tar.xz
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Note the ultimate "_" is replaced with "-" in the --name arg!
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'';
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desktopItem = makeDesktopItem {
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name = "factorio";
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desktopName = "Factorio";
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comment = "A game in which you build and maintain factories.";
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exec = "factorio";
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icon = "factorio";
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categories = [ "Game" ];
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};
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branch = if experimental then "experimental" else "stable";
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# NB `experimental` directs us to take the latest build, regardless of its branch;
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# hence the (stable, experimental) pairs may sometimes refer to the same distributable.
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versions = importJSON versionsJson;
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binDists = makeBinDists versions;
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actual = binDists.${stdenv.hostPlatform.system}.${releaseType}.${branch} or (throw "Factorio ${releaseType}-${branch} binaries for ${stdenv.hostPlatform.system} are not available for download.");
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makeBinDists = versions:
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let
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f = path: name: value:
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if builtins.isAttrs value then
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if value ? "name" then
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makeBinDist value
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else
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builtins.mapAttrs (f (path ++ [ name ])) value
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else
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throw "expected attrset at ${toString path} - got ${toString value}";
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in
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builtins.mapAttrs (f [ ]) versions;
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makeBinDist = { name, version, tarDirectory, url, sha256, needsAuth }: {
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inherit version tarDirectory;
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src =
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if !needsAuth then
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fetchurl { inherit name url sha256; }
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else
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(lib.overrideDerivation
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(fetchurl {
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inherit name url sha256;
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curlOptsList = [
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"--get"
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"--data-urlencode"
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"username@username"
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"--data-urlencode"
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"token@token"
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];
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})
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(_: {
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# This preHook hides the credentials from /proc
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preHook =
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if username != "" && token != "" then ''
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echo -n "${username}" >username
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echo -n "${token}" >token
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'' else ''
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# Deliberately failing since username/token was not provided, so we can't fetch.
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# We can't use builtins.throw since we want the result to be used if the tar is in the store already.
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exit 1
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'';
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failureHook = ''
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cat <<EOF
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${helpMsg}
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EOF
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'';
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}));
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};
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configBaseCfg = ''
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use-system-read-write-data-directories=false
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[path]
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read-data=$out/share/factorio/data/
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[other]
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check_updates=false
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'';
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updateConfigSh = ''
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#! $SHELL
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if [[ -e ~/.factorio/config.cfg ]]; then
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# Config file exists, but may have wrong path.
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# Try to edit it. I'm sure this is perfectly safe and will never go wrong.
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sed -i 's|^read-data=.*|read-data=$out/share/factorio/data/|' ~/.factorio/config.cfg
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else
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# Config file does not exist. Phew.
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install -D $out/share/factorio/config-base.cfg ~/.factorio/config.cfg
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fi
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'';
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modDir = factorio-utils.mkModDirDrv mods mods-dat;
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base = with actual; {
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pname = "factorio-${releaseType}";
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inherit version src;
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preferLocalBuild = true;
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dontBuild = true;
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installPhase = ''
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mkdir -p $out/{bin,share/factorio}
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cp -a data $out/share/factorio
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cp -a bin/${tarDirectory}/factorio $out/bin/factorio
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patchelf \
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--set-interpreter $(cat $NIX_CC/nix-support/dynamic-linker) \
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$out/bin/factorio
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'';
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passthru.updateScript =
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if (username != "" && token != "") then [
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./update.py
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"--username=${username}"
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"--token=${token}"
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] else null;
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meta = {
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description = "A game in which you build and maintain factories";
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longDescription = ''
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Factorio is a game in which you build and maintain factories.
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You will be mining resources, researching technologies, building
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infrastructure, automating production and fighting enemies. Use your
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imagination to design your factory, combine simple elements into
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ingenious structures, apply management skills to keep it working and
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finally protect it from the creatures who don't really like you.
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Factorio has been in development since spring of 2012, and reached
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version 1.0 in mid 2020.
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'';
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homepage = "https://www.factorio.com/";
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sourceProvenance = with lib.sourceTypes; [ binaryNativeCode ];
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license = lib.licenses.unfree;
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maintainers = with lib.maintainers; [ Baughn elitak erictapen priegger lukegb ];
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platforms = [ "x86_64-linux" ];
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mainProgram = "factorio";
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};
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};
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releases = rec {
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headless = base;
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demo = base // {
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nativeBuildInputs = [ makeWrapper ];
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buildInputs = [ libpulseaudio ];
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libPath = lib.makeLibraryPath [
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alsa-lib
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libGL
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libICE
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libSM
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libX11
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libXcursor
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libXext
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libXi
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libXinerama
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libXrandr
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libpulseaudio
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libxkbcommon
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wayland
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];
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installPhase = base.installPhase + ''
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wrapProgram $out/bin/factorio \
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--prefix LD_LIBRARY_PATH : /run/opengl-driver/lib:$libPath \
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--run "$out/share/factorio/update-config.sh" \
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--argv0 "" \
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--add-flags "-c \$HOME/.factorio/config.cfg" \
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${lib.optionalString (mods!=[]) "--add-flags --mod-directory=${modDir}"}
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# TODO Currently, every time a mod is changed/added/removed using the
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# modlist, a new derivation will take up the entire footprint of the
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# client. The only way to avoid this is to remove the mods arg from the
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# package function. The modsDir derivation will have to be built
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# separately and have the user specify it in the .factorio config or
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# right along side it using a symlink into the store I think i will
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# just remove mods for the client derivation entirely. this is much
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# cleaner and more useful for headless mode.
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# TODO: trying to toggle off a mod will result in read-only-fs-error.
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# not much we can do about that except warn the user somewhere. In
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# fact, no exit will be clean, since this error will happen on close
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# regardless. just prints an ugly stacktrace but seems to be otherwise
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# harmless, unless maybe the user forgets and tries to use the mod
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# manager.
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install -m0644 <(cat << EOF
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${configBaseCfg}
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EOF
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) $out/share/factorio/config-base.cfg
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install -m0755 <(cat << EOF
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${updateConfigSh}
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EOF
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) $out/share/factorio/update-config.sh
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mkdir -p $out/share/icons/hicolor/{64x64,128x128}/apps
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cp -a data/core/graphics/factorio-icon.png $out/share/icons/hicolor/64x64/apps/factorio.png
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cp -a data/core/graphics/factorio-icon@2x.png $out/share/icons/hicolor/128x128/apps/factorio.png
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ln -s ${desktopItem}/share/applications $out/share/
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'';
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};
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alpha = demo // {
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installPhase = demo.installPhase + ''
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cp -a doc-html $out/share/factorio
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'';
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};
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};
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in
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stdenv.mkDerivation (releases.${releaseType})
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