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e0464e4788
In preparation for the deprecation of `stdenv.isX`. These shorthands are not conducive to cross-compilation because they hide the platforms. Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way One example of why this is bad and especially affects compiler packages https://www.github.com/NixOS/nixpkgs/pull/343059 There are too many files to go through manually but a treewide should get users thinking when they see a `hostPlatform.isX` in a place where it doesn't make sense. ``` fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is" fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is" ```
75 lines
2.2 KiB
Nix
75 lines
2.2 KiB
Nix
{ stdenv, lib, fetchFromGitHub, imagemagick
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, gettext, glibcLocalesUtf8, libpng, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, zlib
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, libiconv
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, gitUpdater
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}:
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stdenv.mkDerivation rec {
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pname = "fheroes2";
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version = "1.1.2";
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src = fetchFromGitHub {
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owner = "ihhub";
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repo = "fheroes2";
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rev = version;
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hash = "sha256-FSfA2gjJZWAbl2nTJwkAhWcJghbw5ulftU+6QBqljxY=";
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};
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nativeBuildInputs = [ imagemagick ];
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buildInputs = [ gettext glibcLocalesUtf8 libpng SDL2 SDL2_image SDL2_mixer SDL2_ttf zlib ]
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++ lib.optionals stdenv.hostPlatform.isDarwin [ libiconv ];
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makeFlags = [
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"FHEROES2_STRICT_COMPILATION=1"
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"FHEROES2_DATA=\"${placeholder "out"}/share/fheroes2\""
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];
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enableParallelBuilding = true;
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postBuild = ''
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# Pick guaranteed to be present UTF-8 locale.
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# Otherwise `iconv` calls fail to produce valid translations.
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LANG=en_US.UTF_8 make -C files/lang
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'';
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installPhase = ''
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runHook preInstall
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install -Dm755 $PWD/src/dist/fheroes2 $out/bin/fheroes2
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install -Dm644 -t $out/share/fheroes2/files/lang $PWD/files/lang/*.mo
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install -Dm644 -t $out/share/fheroes2/files/data $PWD/files/data/resurrection.h2d
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install -Dm644 -t $out/share/applications $PWD/script/packaging/common/fheroes2.desktop
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for size in 16 24 32 48 64 128; do
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mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps
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convert -resize "$size"x"$size" $PWD/src/resources/fheroes2.png $out/share/icons/hicolor/"$size"x"$size"/apps/fheroes2.png
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done;
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runHook postInstall
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'';
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passthru = {
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updateScript = gitUpdater {
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url = "https://github.com/ihhub/fheroes2.git";
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};
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};
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meta = with lib; {
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homepage = "https://github.com/ihhub/fheroes2";
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description = "Free implementation of Heroes of Might and Magic II game engine";
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mainProgram = "fheroes2";
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longDescription = ''
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In order to play this game, an original game data is required.
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Please refer to README of the project for instructions.
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On linux, the data can be placed in ~/.local/share/fheroes2 folder.
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'';
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license = licenses.gpl2Plus;
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maintainers = [ maintainers.karolchmist ];
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platforms = platforms.unix;
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};
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}
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