nixpkgs/pkgs/games/fheroes2/default.nix
Artturin e0464e4788 treewide: replace stdenv.is with stdenv.hostPlatform.is
In preparation for the deprecation of `stdenv.isX`.

These shorthands are not conducive to cross-compilation because they
hide the platforms.

Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way

One example of why this is bad and especially affects compiler packages
https://www.github.com/NixOS/nixpkgs/pull/343059

There are too many files to go through manually but a treewide should
get users thinking when they see a `hostPlatform.isX` in a place where it
doesn't make sense.

```
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is"
fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is"
```
2024-09-25 00:04:37 +03:00

75 lines
2.2 KiB
Nix

{ stdenv, lib, fetchFromGitHub, imagemagick
, gettext, glibcLocalesUtf8, libpng, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, zlib
, libiconv
, gitUpdater
}:
stdenv.mkDerivation rec {
pname = "fheroes2";
version = "1.1.2";
src = fetchFromGitHub {
owner = "ihhub";
repo = "fheroes2";
rev = version;
hash = "sha256-FSfA2gjJZWAbl2nTJwkAhWcJghbw5ulftU+6QBqljxY=";
};
nativeBuildInputs = [ imagemagick ];
buildInputs = [ gettext glibcLocalesUtf8 libpng SDL2 SDL2_image SDL2_mixer SDL2_ttf zlib ]
++ lib.optionals stdenv.hostPlatform.isDarwin [ libiconv ];
makeFlags = [
"FHEROES2_STRICT_COMPILATION=1"
"FHEROES2_DATA=\"${placeholder "out"}/share/fheroes2\""
];
enableParallelBuilding = true;
postBuild = ''
# Pick guaranteed to be present UTF-8 locale.
# Otherwise `iconv` calls fail to produce valid translations.
LANG=en_US.UTF_8 make -C files/lang
'';
installPhase = ''
runHook preInstall
install -Dm755 $PWD/src/dist/fheroes2 $out/bin/fheroes2
install -Dm644 -t $out/share/fheroes2/files/lang $PWD/files/lang/*.mo
install -Dm644 -t $out/share/fheroes2/files/data $PWD/files/data/resurrection.h2d
install -Dm644 -t $out/share/applications $PWD/script/packaging/common/fheroes2.desktop
for size in 16 24 32 48 64 128; do
mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps
convert -resize "$size"x"$size" $PWD/src/resources/fheroes2.png $out/share/icons/hicolor/"$size"x"$size"/apps/fheroes2.png
done;
runHook postInstall
'';
passthru = {
updateScript = gitUpdater {
url = "https://github.com/ihhub/fheroes2.git";
};
};
meta = with lib; {
homepage = "https://github.com/ihhub/fheroes2";
description = "Free implementation of Heroes of Might and Magic II game engine";
mainProgram = "fheroes2";
longDescription = ''
In order to play this game, an original game data is required.
Please refer to README of the project for instructions.
On linux, the data can be placed in ~/.local/share/fheroes2 folder.
'';
license = licenses.gpl2Plus;
maintainers = [ maintainers.karolchmist ];
platforms = platforms.unix;
};
}