nixpkgs/pkgs/games/space-cadet-pinball/default.nix
Artturin e0464e4788 treewide: replace stdenv.is with stdenv.hostPlatform.is
In preparation for the deprecation of `stdenv.isX`.

These shorthands are not conducive to cross-compilation because they
hide the platforms.

Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way

One example of why this is bad and especially affects compiler packages
https://www.github.com/NixOS/nixpkgs/pull/343059

There are too many files to go through manually but a treewide should
get users thinking when they see a `hostPlatform.isX` in a place where it
doesn't make sense.

```
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is"
fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is"
```
2024-09-25 00:04:37 +03:00

61 lines
2.1 KiB
Nix
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{ lib, stdenv, fetchFromGitHub, fetchzip
, cmake, SDL2, SDL2_mixer, Cocoa
, unrar-wrapper, makeWrapper
}:
let
assets = (fetchzip {
url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
sha256 = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
stripRoot = false;
}).overrideAttrs (old: {
nativeBuildInputs = old.nativeBuildInputs ++ [ unrar-wrapper ];
});
in
stdenv.mkDerivation rec {
pname = "SpaceCadetPinball";
version = "2.1.0";
src = fetchFromGitHub {
owner = "k4zmu2a";
repo = pname;
rev = "Release_${version}";
hash = "sha256-W2P7Txv3RtmKhQ5c0+b4ghf+OMsN+ydUZt+6tB+LClM=";
};
nativeBuildInputs = [ cmake makeWrapper ];
buildInputs = [
SDL2
SDL2_mixer
] ++ lib.optional stdenv.hostPlatform.isDarwin Cocoa;
# Darwin needs a custom installphase since it is excluded from the cmake install
# https://github.com/k4zmu2a/SpaceCadetPinball/blob/0f88e43ba261bc21fa5c3ef9d44969a2a079d0de/CMakeLists.txt#L221
installPhase = lib.optionalString stdenv.hostPlatform.isDarwin ''
runHook preInstall
mkdir -p $out/bin
install ../bin/SpaceCadetPinball $out/bin
runHook postInstall
'';
postInstall = ''
mkdir -p $out/lib/SpaceCadetPinball
install ${assets}/*.{DAT,DOC,MID,BMP,INF} ${assets}/Sounds/*.WAV $out/lib/SpaceCadetPinball
# Assets are loaded from the directory of the program is stored in
# https://github.com/k4zmu2a/SpaceCadetPinball/blob/de13d4e326b2dfa8e6dfb59815c0a8b9657f942d/SpaceCadetPinball/winmain.cpp#L119
mv $out/bin/SpaceCadetPinball $out/lib/SpaceCadetPinball
makeWrapper $out/lib/SpaceCadetPinball/SpaceCadetPinball $out/bin/SpaceCadetPinball
'';
meta = with lib; {
description = "Reverse engineering of 3D Pinball for Windows Space Cadet, a game bundled with Windows";
homepage = "https://github.com/k4zmu2a/SpaceCadetPinball";
# The assets are unfree while the code is labeled as MIT
license = with licenses; [ unfree mit ];
maintainers = [ maintainers.hqurve ];
platforms = platforms.all;
mainProgram = "SpaceCadetPinball";
};
}