mirror of
https://github.com/NixOS/nixpkgs.git
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63ef1e9381
pulseaudio: 11.1 → 12.2
138 lines
4.5 KiB
Nix
138 lines
4.5 KiB
Nix
{ lib, stdenv, fetchurl, pkgconfig, intltool, autoreconfHook
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, libsndfile, libtool, makeWrapper
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, xorg, libcap, alsaLib, glib, gnome3
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, avahi, libjack2, libasyncns, lirc, dbus
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, sbc, bluez5, udev, openssl, fftwFloat
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, speexdsp, systemd, webrtc-audio-processing
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, x11Support ? false
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, useSystemd ? true
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, # Whether to support the JACK sound system as a backend.
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jackaudioSupport ? false
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, # Whether to build the OSS wrapper ("padsp").
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ossWrapper ? true
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, airtunesSupport ? false
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, bluetoothSupport ? false
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, remoteControlSupport ? false
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, zeroconfSupport ? false
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, # Whether to build only the library.
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libOnly ? false
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, CoreServices, AudioUnit, Cocoa
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}:
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stdenv.mkDerivation rec {
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name = "${if libOnly then "lib" else ""}pulseaudio-${version}";
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version = "12.2";
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src = fetchurl {
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url = "http://freedesktop.org/software/pulseaudio/releases/pulseaudio-${version}.tar.xz";
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sha256 = "0ma0p8iry7fil7qb4pm2nx2pm65kq9hk9xc4r5wkf14nqbzni5l0";
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};
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outputs = [ "out" "dev" ];
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nativeBuildInputs = [ pkgconfig intltool autoreconfHook makeWrapper ];
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propagatedBuildInputs =
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lib.optionals stdenv.isLinux [ libcap ];
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buildInputs =
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[ libtool libsndfile speexdsp fftwFloat ]
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++ lib.optionals stdenv.isLinux [ glib dbus ]
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++ lib.optionals stdenv.isDarwin [ CoreServices AudioUnit Cocoa ]
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++ lib.optionals (!libOnly) (
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[ libasyncns webrtc-audio-processing ]
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++ lib.optional jackaudioSupport libjack2
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++ lib.optionals x11Support [ xorg.xlibsWrapper xorg.libXtst xorg.libXi ]
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++ lib.optional useSystemd systemd
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++ lib.optionals stdenv.isLinux [ alsaLib udev ]
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++ lib.optional airtunesSupport openssl
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++ lib.optionals bluetoothSupport [ bluez5 sbc ]
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++ lib.optional remoteControlSupport lirc
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++ lib.optional zeroconfSupport avahi
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);
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preConfigure = ''
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# Performs and autoreconf
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export NOCONFIGURE="yes"
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patchShebangs bootstrap.sh
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./bootstrap.sh
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# Move the udev rules under $(prefix).
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sed -i "src/Makefile.in" \
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-e "s|udevrulesdir[[:blank:]]*=.*$|udevrulesdir = $out/lib/udev/rules.d|g"
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# don't install proximity-helper as root and setuid
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sed -i "src/Makefile.in" \
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-e "s|chown root|true |" \
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-e "s|chmod r+s |true |"
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'';
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configureFlags =
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[ "--disable-solaris"
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"--disable-jack"
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"--disable-oss-output"
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] ++ lib.optional (!ossWrapper) "--disable-oss-wrapper" ++
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[ "--localstatedir=/var"
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"--sysconfdir=/etc"
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"--with-access-group=audio"
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"--with-bash-completion-dir=\${out}/share/bash-completions/completions"
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]
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++ lib.optional (jackaudioSupport && !libOnly) "--enable-jack"
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++ lib.optional stdenv.isDarwin "--with-mac-sysroot=/"
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++ lib.optional (stdenv.isLinux && useSystemd) "--with-systemduserunitdir=\${out}/lib/systemd/user";
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enableParallelBuilding = true;
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# not sure what the best practices are here -- can't seem to find a way
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# for the compiler to bring in stdlib and stdio (etc.) properly
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# the alternative is to copy the files from /usr/include to src, but there are
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# probably a large number of files that would need to be copied (I stopped
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# after the seventh)
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NIX_CFLAGS_COMPILE = lib.optionalString stdenv.isDarwin "-I/usr/include";
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installFlags =
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[ "sysconfdir=$(out)/etc"
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"pulseconfdir=$(out)/etc/pulse"
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];
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postInstall = lib.optionalString libOnly ''
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rm -rf $out/{bin,share,etc,lib/{pulse-*,systemd}}
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sed 's|-lltdl|-L${libtool.lib}/lib -lltdl|' -i $out/lib/pulseaudio/libpulsecore-${version}.la
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''
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+ ''moveToOutput lib/cmake "$dev" '';
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preFixup = lib.optionalString stdenv.isLinux ''
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wrapProgram $out/libexec/pulse/gsettings-helper \
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--prefix XDG_DATA_DIRS : "$out/share/gsettings-schemas/${name}" \
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--prefix GIO_EXTRA_MODULES : "${lib.getLib gnome3.dconf}/lib/gio/modules"
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'';
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meta = {
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description = "Sound server for POSIX and Win32 systems";
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homepage = http://www.pulseaudio.org/;
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license = lib.licenses.lgpl2Plus;
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maintainers = with lib.maintainers; [ lovek323 wkennington ];
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platforms = lib.platforms.unix;
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longDescription = ''
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PulseAudio is a sound server for POSIX and Win32 systems. A
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sound server is basically a proxy for your sound applications.
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It allows you to do advanced operations on your sound data as it
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passes between your application and your hardware. Things like
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transferring the audio to a different machine, changing the
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sample format or channel count and mixing several sounds into
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one are easily achieved using a sound server.
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'';
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};
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}
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