nixpkgs/pkgs/by-name/ti/tic-80/package.nix
2024-07-26 10:11:07 +02:00

156 lines
4.7 KiB
Nix

{ lib
, stdenv
, cmake
, pkg-config
, python3
, rake
, curl
, fetchFromGitHub
, libGL
, libGLU
, alsa-lib
, libX11
, libICE
, libXi
, libXScrnSaver
, libXcursor
, libXinerama
, libXext
, libXxf86vm
, libXrandr
, libxkbcommon
, wayland
, wayland-protocols
, wayland-scanner
, dbus
, udev
, libdecor
, pipewire
, libpulseaudio
# Whether to build TIC-80's "Pro" version, which is an incentive to support the project financially,
# that enables some additional features. It is, however, fully open source.
, withPro ? false
}:
let
major = "1";
minor = "1";
revision = "2837";
year = "2023";
in
stdenv.mkDerivation rec {
pname = "tic-80";
version = "${major}.${minor}.${revision}";
src = fetchFromGitHub {
owner = "nesbox";
repo = "TIC-80";
rev = "v" + version;
hash = "sha256-p7OyuD/4KxAzylQDlXW681TvEZwKYDD4zq2KDRkcv48=";
# TIC-80 vendors its dependencies as submodules, so to use its current build system,
# we need to fetch them. Managing the dependencies ourselves would require a lot of
# changes in the build system, which doesn't seem worth it right now. In future versions,
# TIC-80 is switching to more modular CMake files, at which point we can reconsider.
fetchSubmodules = true;
};
# TIC-80 tries to determine the revision part of the version using its Git history.
# Because using leaveDotGit tends be non-reproducible with submodules, we just
# hardcode it.
# To avoid the awkward copyright range of "2017-1980", which would be caused by the
# sandbox environment, hardcode the year of the release.
postPatch = ''
substituteInPlace CMakeLists.txt \
--replace-fail 'set(VERSION_REVISION 0)' 'set(VERSION_REVISION ${revision})' \
--replace-fail 'string(TIMESTAMP VERSION_YEAR "%Y")' 'set(VERSION_YEAR "${year}")'
'';
# Taken from pkgs/development/compilers/mruby; necessary so it uses `gcc` instead of `ld` for linking.
# https://github.com/mruby/mruby/blob/e502fd88b988b0a8d9f31b928eb322eae269c45a/tasks/toolchains/gcc.rake#L30
preBuild = ''
unset LD
'';
cmakeFlags = lib.optionals withPro [ "-DBUILD_PRO=On" ] ++ [ "-DBUILD_SDLGPU=On" ];
nativeBuildInputs = [
cmake
curl
pkg-config
python3
rake
];
buildInputs = [
alsa-lib
dbus
libdecor
libGL
libGLU
libICE
libpulseaudio
libX11
libXcursor
libXext
libXi
libXinerama
libxkbcommon
libXrandr
libXScrnSaver
libXxf86vm
pipewire
udev
wayland
wayland-protocols
wayland-scanner
];
# This package borrows heavily from pkgs/development/libraries/SDL2/default.nix
# because TIC-80 vendors SDL2, which means we need to take care and implement
# a similar environment in TIC-80's vendored copy of SDL2.
#
# SDL is weird in that instead of just dynamically linking with
# libraries when you `--enable-*` (or when `configure` finds) them
# it `dlopen`s them at runtime. In principle, this means it can
# ignore any missing optional dependencies like alsa, pulseaudio,
# some x11 libs, wayland, etc if they are missing on the system
# and/or work with wide array of versions of said libraries. In
# nixpkgs, however, we don't need any of that. Moreover, since we
# don't have a global ld-cache we have to stuff all the propagated
# libraries into rpath by hand or else some applications that use
# SDL API that requires said libraries will fail to start.
#
# You can grep SDL sources with `grep -rE 'SDL_(NAME|.*_SYM)'` to
# list the symbols used in this way.
postFixup =
let
rpath = lib.makeLibraryPath buildInputs;
in
''
patchelf --set-rpath "$(patchelf --print-rpath $out/bin/tic80):${rpath}" "$out/bin/tic80"
'';
meta = with lib; {
description =
"A free and open source fantasy computer for making, playing and sharing tiny games";
longDescription = ''
TIC-80 is a free and open source fantasy computer for making, playing and
sharing tiny games.
There are built-in tools for development: code, sprites, maps, sound
editors and the command line, which is enough to create a mini retro
game. At the exit you will get a cartridge file, which can be stored and
played on the website.
Also, the game can be packed into a player that works on all popular
platforms and distribute as you wish. To make a retro styled game the
whole process of creation takes place under some technical limitations:
240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4
channel sound and etc.
'';
homepage = "https://github.com/nesbox/TIC-80";
license = licenses.mit;
platforms = platforms.linux;
mainProgram = "tic80";
maintainers = with maintainers; [ blinry ];
};
}