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The glvnd library contains a copy of the OpenGL headers. By compiling against the glvnd headers we completely avoid a dependency on Mesa (and LLVM). This reduces rebuild time. It also prevents accidents, such as where some packages kept a reference to the mesa.drivers output and thus had all Mesa drivers in their runtime closure. |
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.. | ||
aarch64-darwin.patch | ||
default.nix | ||
disk_cache-include-dri-driver-path-in-cache-key.patch | ||
missing-includes.patch | ||
opencl-install-dir.patch | ||
stubs.nix |