nixpkgs/pkgs/games/fteqw/generic.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

71 lines
1.6 KiB
Nix

{
lib,
fetchFromGitHub,
stdenv,
libopus,
xorg,
pname,
releaseFile ? pname,
buildFlags,
buildInputs,
nativeBuildInputs ? [ ],
postFixup ? "",
description,
...
}:
stdenv.mkDerivation {
inherit
pname
buildFlags
buildInputs
nativeBuildInputs
postFixup
;
version = "0-unstable-2024-04-13";
src = fetchFromGitHub {
owner = "fte-team";
repo = "fteqw";
rev = "1f9f3635f0aef3b2eed6b40e35fcf6223c6ad533";
hash = "sha256-AgTkkP8pT6yioIcVNpxmfCFF0M+7BGx3TXgQSkOgfPI=";
};
makeFlags = [
"PKGCONFIG=$(PKG_CONFIG)"
"-C"
"engine"
];
enableParallelBuilding = true;
postPatch = ''
substituteInPlace ./engine/Makefile \
--replace "I/usr/include/opus" "I${libopus.dev}/include/opus"
substituteInPlace ./engine/gl/gl_vidlinuxglx.c \
--replace 'Sys_LoadLibrary("libXrandr"' 'Sys_LoadLibrary("${xorg.libXrandr}/lib/libXrandr.so"'
'';
installPhase = ''
runHook preInstall
install -Dm755 engine/release/${releaseFile} $out/bin/${pname}
runHook postInstall
'';
meta = with lib; {
inherit description;
homepage = "https://fteqw.org";
longDescription = ''
FTE is a game engine baed on QuakeWorld able to
play games such as Quake 1, 2, 3, and Hexen 2.
It includes various features such as extended map
limits, vulkan and OpenGL renderers, a dedicated
server, and fteqcc, for easier QuakeC development
'';
maintainers = with maintainers; [ necrophcodr ];
license = licenses.gpl2Plus;
platforms = platforms.linux;
};
}