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403fe21323
This is in preparation for native builds of DXVK, but it also allows users to choose to use an older version if that is more compatible with their hardware.
82 lines
2.5 KiB
Nix
82 lines
2.5 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, glslang
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, meson
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, ninja
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, windows
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, dxvkVersion
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, spirv-headers
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, vulkan-headers
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}:
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let
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# DXVK 2.0+ no longer vendors certain dependencies. This derivation also needs to build on Darwin,
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# which does not currently support DXVK 2.0, so adapt conditionally for this situation.
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isDxvk2 = lib.versionAtLeast (srcs.${dxvkVersion}.version) "2.0";
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# DXVK has effectively the same build script regardless of platform.
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srcs = {
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"1.10" = rec {
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version = "1.10.3";
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src = fetchFromGitHub {
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owner = "doitsujin";
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repo = "dxvk";
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rev = "v${version}";
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hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
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};
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# These patches are required when using DXVK with Wine on Darwin.
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patches = lib.optionals stdenv.buildPlatform.isDarwin [
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# Patch DXVK to work with MoltenVK even though it doesn’t support some required features.
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# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
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./darwin-dxvk-compat.patch
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# Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
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# See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
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./darwin-thread-primitives.patch
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];
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};
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"2.0" = rec {
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version = "2.0";
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src = fetchFromGitHub {
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owner = "doitsujin";
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repo = "dxvk";
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rev = "v${version}";
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hash = "sha256-mboVLdPgZMzmqyeF0jAloEz6xqfIDiY/X98e7l2KZnw=";
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};
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patches = [ ];
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};
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};
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in
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stdenv.mkDerivation {
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pname = "dxvk";
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inherit (srcs.${dxvkVersion}) version src patches;
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nativeBuildInputs = [ glslang meson ninja ];
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buildInputs = [ windows.pthreads ]
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++ lib.optionals isDxvk2 [ spirv-headers vulkan-headers ];
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preConfigure = lib.optionalString isDxvk2 ''
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ln -s ${lib.getDev spirv-headers}/include include/spirv/include
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ln -s ${lib.getDev vulkan-headers}/include include/vulkan/include
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'';
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mesonFlags =
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let
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arch = if stdenv.is32bit then "32" else "64";
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in
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[
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"--buildtype" "release"
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"--cross-file" "build-win${arch}.txt"
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"--prefix" "${placeholder "out"}"
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];
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meta = {
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description = "A Vulkan-based translation layer for Direct3D 9/10/11";
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homepage = "https://github.com/doitsujin/dxvk";
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changelog = "https://github.com/doitsujin/dxvk/releases";
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maintainers = [ lib.maintainers.reckenrode ];
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license = lib.licenses.zlib;
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platforms = lib.platforms.windows;
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};
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}
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