mirror of
https://github.com/NixOS/nixpkgs.git
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ff1a94e523
The nixpkgs-unstable channel's programs.sqlite was used to identify packages producing exactly one binary, and these automatically added to their package definitions wherever possible.
343 lines
8.9 KiB
Nix
343 lines
8.9 KiB
Nix
{ lib, stdenv, writeShellScript, buildFHSEnv, steam, glxinfo-i686
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, steam-runtime-wrapped, steam-runtime-wrapped-i686 ? null
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, extraPkgs ? pkgs: [ ] # extra packages to add to targetPkgs
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, extraLibraries ? pkgs: [ ] # extra packages to add to multiPkgs
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, extraProfile ? "" # string to append to profile
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, extraPreBwrapCmds ? "" # extra commands to run before calling bubblewrap (real default is at usage site)
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, extraBwrapArgs ? [ ] # extra arguments to pass to bubblewrap (real default is at usage site)
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, extraArgs ? "" # arguments to always pass to steam
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, extraEnv ? { } # Environment variables to pass to Steam
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# steamwebhelper deletes unrelated electron programs' singleton cookies from /tmp on startup:
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# https://github.com/ValveSoftware/steam-for-linux/issues/9121
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, privateTmp ? true # Whether to separate steam's /tmp from the host system
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, withGameSpecificLibraries ? true # include game specific libraries
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}@args:
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let
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commonTargetPkgs = pkgs: with pkgs; [
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# Needed for operating system detection until
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# https://github.com/ValveSoftware/steam-for-linux/issues/5909 is resolved
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lsb-release
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# Errors in output without those
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pciutils
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# run.sh wants ldconfig
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glibc.bin
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# Games' dependencies
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xorg.xrandr
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which
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# Needed by gdialog, including in the steam-runtime
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perl
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# Open URLs
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xdg-utils
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iana-etc
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# Steam Play / Proton
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python3
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# Steam VR
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procps
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usbutils
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# It tries to execute xdg-user-dir and spams the log with command not founds
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xdg-user-dirs
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# electron based launchers need newer versions of these libraries than what runtime provides
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mesa
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sqlite
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] ++ extraPkgs pkgs;
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ldPath = lib.optionals stdenv.is64bit [ "/lib64" ]
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++ [ "/lib32" ]
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++ map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs
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++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs);
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# Zachtronics and a few other studios expect STEAM_LD_LIBRARY_PATH to be present
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exportLDPath = ''
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export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}''${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH
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export STEAM_LD_LIBRARY_PATH="$STEAM_LD_LIBRARY_PATH''${STEAM_LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH"
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'';
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# bootstrap.tar.xz has 444 permissions, which means that simple deletes fail
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# and steam will not be able to start
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fixBootstrap = ''
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if [ -r $HOME/.local/share/Steam/bootstrap.tar.xz ]; then
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chmod +w $HOME/.local/share/Steam/bootstrap.tar.xz
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fi
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'';
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envScript = ''
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# prevents various error messages
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unset GIO_EXTRA_MODULES
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'' + lib.toShellVars extraEnv;
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in buildFHSEnv rec {
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name = "steam";
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# Steam still needs 32bit and various native games do too
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multiArch = true;
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targetPkgs = pkgs: with pkgs; [
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steam
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# License agreement
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gnome.zenity
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] ++ commonTargetPkgs pkgs;
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multiPkgs = pkgs: with pkgs; [
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# These are required by steam with proper errors
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xorg.libXcomposite
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xorg.libXtst
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xorg.libXrandr
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xorg.libXext
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xorg.libX11
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xorg.libXfixes
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libGL
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libva
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pipewire
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# steamwebhelper
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harfbuzz
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libthai
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pango
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lsof # friends options won't display "Launch Game" without it
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file # called by steam's setup.sh
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# dependencies for mesa drivers, needed inside pressure-vessel
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mesa.llvmPackages.llvm.lib
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vulkan-loader
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expat
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wayland
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xorg.libxcb
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xorg.libXdamage
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xorg.libxshmfence
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xorg.libXxf86vm
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elfutils
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# Without these it silently fails
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xorg.libXinerama
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xorg.libXcursor
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xorg.libXrender
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xorg.libXScrnSaver
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xorg.libXi
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xorg.libSM
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xorg.libICE
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gnome2.GConf
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curlWithGnuTls
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nspr
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nss
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cups
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libcap
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SDL2
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libusb1
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dbus-glib
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gsettings-desktop-schemas
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ffmpeg
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libudev0-shim
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# Verified games requirements
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fontconfig
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freetype
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xorg.libXt
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xorg.libXmu
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libogg
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libvorbis
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SDL
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SDL2_image
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glew110
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libdrm
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libidn
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tbb
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zlib
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# SteamVR
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udev
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dbus
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# Other things from runtime
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glib
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gtk2
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bzip2
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flac
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freeglut
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libjpeg
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libpng
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libpng12
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libsamplerate
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libmikmod
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libtheora
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libtiff
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pixman
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speex
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SDL_image
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SDL_ttf
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SDL_mixer
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SDL2_ttf
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SDL2_mixer
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libappindicator-gtk2
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libdbusmenu-gtk2
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libindicator-gtk2
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libcaca
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libcanberra
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libgcrypt
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libunwind
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libvpx
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librsvg
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xorg.libXft
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libvdpau
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# required by coreutils stuff to run correctly
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# Steam ends up with LD_LIBRARY_PATH=<bunch of runtime stuff>:/usr/lib:<etc>
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# which overrides DT_RUNPATH in our binaries, so it tries to dynload the
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# very old versions of stuff from the runtime.
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# FIXME: how do we even fix this correctly
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attr
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] ++ lib.optionals withGameSpecificLibraries [
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# Not formally in runtime but needed by some games
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at-spi2-atk
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at-spi2-core # CrossCode
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gst_all_1.gstreamer
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gst_all_1.gst-plugins-ugly
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gst_all_1.gst-plugins-base
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json-glib # paradox launcher (Stellaris)
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libdrm
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libxkbcommon # paradox launcher
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libvorbis # Dead Cells
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libxcrypt # Alien Isolation, XCOM 2, Company of Heroes 2
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mono
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ncurses # Crusader Kings III
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openssl
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xorg.xkeyboardconfig
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xorg.libpciaccess
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xorg.libXScrnSaver # Dead Cells
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icu # dotnet runtime, e.g. Stardew Valley
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# screeps dependencies
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gtk3
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zlib
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atk
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cairo
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freetype
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gdk-pixbuf
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fontconfig
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# Prison Architect
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libGLU
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libuuid
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libbsd
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alsa-lib
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# Loop Hero
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# FIXME: Also requires openssl_1_1, which is EOL. Either find an alternative solution, or remove these dependencies (if not needed by other games)
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libidn2
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libpsl
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nghttp2.lib
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rtmpdump
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]
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# This needs to come from pkgs as the passed-in steam-runtime-wrapped may not be the same architecture
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++ pkgs.steamPackages.steam-runtime-wrapped.overridePkgs
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++ extraLibraries pkgs;
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extraInstallCommands = lib.optionalString (steam != null) ''
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mkdir -p $out/share/applications
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ln -s ${steam}/share/icons $out/share
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ln -s ${steam}/share/pixmaps $out/share
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ln -s ${steam}/share/applications/steam.desktop $out/share/applications/steam.desktop
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'';
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profile = ''
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# Workaround for issue #44254 (Steam cannot connect to friends network)
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# https://github.com/NixOS/nixpkgs/issues/44254
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if [ -z ''${TZ+x} ]; then
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new_TZ="$(readlink -f /etc/localtime | grep -P -o '(?<=/zoneinfo/).*$')"
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if [ $? -eq 0 ]; then
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export TZ="$new_TZ"
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fi
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fi
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# udev event notifications don't work reliably inside containers.
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# SDL2 already tries to automatically detect flatpak and pressure-vessel
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# and falls back to inotify-based discovery [1]. We make SDL2 do the
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# same by telling it explicitly.
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#
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# [1] <https://github.com/libsdl-org/SDL/commit/8e2746cfb6e1f1a1da5088241a1440fd2535e321>
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export SDL_JOYSTICK_DISABLE_UDEV=1
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'' + extraProfile;
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runScript = writeShellScript "steam-wrapper.sh" ''
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if [ -f /host/etc/NIXOS ]; then # Check only useful on NixOS
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${glxinfo-i686}/bin/glxinfo >/dev/null 2>&1
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# If there was an error running glxinfo, we know something is wrong with the configuration
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if [ $? -ne 0 ]; then
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cat <<EOF > /dev/stderr
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**
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WARNING: Steam is not set up. Add the following options to /etc/nixos/configuration.nix
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and then run \`sudo nixos-rebuild switch\`:
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{
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hardware.opengl.driSupport32Bit = true;
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hardware.pulseaudio.support32Bit = true;
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}
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**
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EOF
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fi
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fi
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${exportLDPath}
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${fixBootstrap}
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set -o allexport # Export the following env vars
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${envScript}
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exec steam ${extraArgs} "$@"
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'';
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inherit privateTmp;
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extraPreBwrapCmds = ''
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install -m 1777 -d /tmp/dumps
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'' + args.extraPreBwrapCmds or "";
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extraBwrapArgs = [
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"--bind-try /tmp/dumps /tmp/dumps"
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] ++ args.extraBwrapArgs or [];
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meta =
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if steam != null
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then
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steam.meta // lib.optionalAttrs (!withGameSpecificLibraries) {
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description = steam.meta.description + " (without game specific libraries)";
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mainProgram = "steam";
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}
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else {
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description = "Steam dependencies (dummy package, do not use)";
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};
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passthru.steamargs = args;
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passthru.run = buildFHSEnv {
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name = "steam-run";
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targetPkgs = commonTargetPkgs;
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inherit multiArch multiPkgs profile extraInstallCommands extraBwrapArgs;
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runScript = writeShellScript "steam-run" ''
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run="$1"
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if [ "$run" = "" ]; then
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echo "Usage: steam-run command-to-run args..." >&2
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exit 1
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fi
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shift
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${exportLDPath}
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${fixBootstrap}
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set -o allexport # Export the following env vars
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${envScript}
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exec -- "$run" "$@"
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'';
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meta = (steam.meta or {}) // {
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description = "Run commands in the same FHS environment that is used for Steam";
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mainProgram = "steam-run";
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name = "steam-run";
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};
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};
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}
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