mirror of
https://github.com/NixOS/nixpkgs.git
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149 lines
4.5 KiB
Diff
149 lines
4.5 KiB
Diff
diff --git a/SDL_Pango.pc.in b/SDL_Pango.pc.in
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index 750d091..3af38ff 100644
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--- a/SDL_Pango.pc.in
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+++ b/SDL_Pango.pc.in
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@@ -6,6 +6,6 @@ includedir=@includedir@
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Name: SDL_Pango
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Description: SDL library for internationalized text rendering
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Version: @VERSION@
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-Requires: pango
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+Requires: pango pangoft2
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Libs: -L${libdir} -lSDL_Pango
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Cflags: -I${includedir}
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\ No newline at end of file
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diff --git a/src/SDL_Pango.c b/src/SDL_Pango.c
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index b969bc1..cc2c3f5 100644
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--- a/src/SDL_Pango.c
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+++ b/src/SDL_Pango.c
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@@ -231,6 +231,41 @@
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#include "SDL_Pango.h"
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+const SDLPango_Matrix _MATRIX_WHITE_BACK
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+ = {255, 0, 0, 0,
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+ 255, 0, 0, 0,
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+ 255, 0, 0, 0,
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+ 255, 255, 0, 0,};
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+const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
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+
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+const SDLPango_Matrix _MATRIX_BLACK_BACK
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+ = {0, 255, 0, 0,
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+ 0, 255, 0, 0,
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+ 0, 255, 0, 0,
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+ 255, 255, 0, 0,};
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+const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
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+
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+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
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+ = {0, 0, 0, 0,
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+ 0, 0, 0, 0,
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+ 0, 0, 0, 0,
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+ 0, 255, 0, 0,};
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+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
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+
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+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
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+ = {255, 255, 0, 0,
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+ 255, 255, 0, 0,
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+ 255, 255, 0, 0,
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+ 0, 255, 0, 0,};
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+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
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+
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+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
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+ = {255, 255, 0, 0,
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+ 255, 255, 0, 0,
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+ 255, 255, 0, 0,
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+ 0, 0, 0, 0,};
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+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
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+
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//! non-zero if initialized
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static int IS_INITIALIZED = 0;
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diff --git a/src/SDL_Pango.h b/src/SDL_Pango.h
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index 6ebdf78..b7e5e58 100644
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--- a/src/SDL_Pango.h
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+++ b/src/SDL_Pango.h
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@@ -47,57 +47,32 @@ typedef struct _SDLPango_Matrix {
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Uint8 m[4][4]; /*! Matrix variables */
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} SDLPango_Matrix;
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-const SDLPango_Matrix _MATRIX_WHITE_BACK
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- = {255, 0, 0, 0,
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- 255, 0, 0, 0,
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- 255, 0, 0, 0,
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- 255, 255, 0, 0,};
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/*!
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Specifies white back and black letter.
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*/
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-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
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+extern const SDLPango_Matrix *MATRIX_WHITE_BACK;
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-const SDLPango_Matrix _MATRIX_BLACK_BACK
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- = {0, 255, 0, 0,
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- 0, 255, 0, 0,
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- 0, 255, 0, 0,
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- 255, 255, 0, 0,};
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/*!
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Specifies black back and white letter.
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*/
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-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
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+extern const SDLPango_Matrix *MATRIX_BLACK_BACK;
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-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
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- = {0, 0, 0, 0,
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- 0, 0, 0, 0,
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- 0, 0, 0, 0,
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- 0, 255, 0, 0,};
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/*!
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Specifies transparent back and black letter.
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*/
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-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
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+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
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-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
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- = {255, 255, 0, 0,
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- 255, 255, 0, 0,
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- 255, 255, 0, 0,
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- 0, 255, 0, 0,};
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/*!
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Specifies transparent back and white letter.
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*/
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-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
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+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
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-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
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- = {255, 255, 0, 0,
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- 255, 255, 0, 0,
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- 255, 255, 0, 0,
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- 0, 0, 0, 0,};
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/*!
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Specifies transparent back and transparent letter.
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This is useful for KARAOKE like rendering.
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*/
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-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
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+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
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/*!
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Specifies direction of text. See Pango reference for detail
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@@ -186,7 +161,8 @@ extern DECLSPEC void SDLCALL SDLPango_SetBaseDirection(
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SDLPango_Direction direction);
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-#ifdef __FT2_BUILD_UNIX_H__
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+
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+#ifdef __PANGO_H__
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extern DECLSPEC void SDLCALL SDLPango_CopyFTBitmapToSurface(
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const FT_Bitmap *bitmap,
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@@ -194,11 +170,8 @@ extern DECLSPEC void SDLCALL SDLPango_CopyFTBitmapToSurface(
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const SDLPango_Matrix *matrix,
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SDL_Rect *rect);
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-#endif /* __FT2_BUILD_UNIX_H__ */
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-#ifdef __PANGO_H__
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-
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extern DECLSPEC PangoFontMap* SDLCALL SDLPango_GetPangoFontMap(
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SDLPango_Context *context);
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