nixpkgs/pkgs/by-name/zo/zod/package.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

140 lines
3.5 KiB
Nix

{
lib,
config,
fetchzip,
stdenv,
SDL,
SDL_image,
SDL_ttf,
SDL_mixer,
libmysqlclient,
wxGTK32,
symlinkJoin,
runCommandLocal,
makeWrapper,
coreutils,
scalingFactor ? 2, # this is to resize the fixed-size zod_launcher window
substituteAll,
}:
let
pname = "zod-engine";
version = "2011-09-06";
src = fetchzip {
url = "mirror://sourceforge/zod/linux_releases/zod_linux-${version}.tar.gz";
sha256 = "017v96aflrv07g8j8zk9mq8f8rqxl5228rjff5blq8dxpsv1sx7h";
};
postPatch = ''
sed '1i#include <ctime>' -i zod_src/common.cpp # gcc12
'';
nativeBuildInputs = [
makeWrapper
];
buildInputs = [
SDL
SDL_image
SDL_ttf
SDL_mixer
libmysqlclient
wxGTK32
coreutils
];
hardeningDisable = [ "format" ];
NIX_LDFLAGS = "-L${libmysqlclient}/lib/mysql";
zod_engine = stdenv.mkDerivation {
inherit
version
src
postPatch
nativeBuildInputs
buildInputs
hardeningDisable
NIX_LDFLAGS
;
pname = "${pname}-engine";
enableParallelBuilding = true;
preBuild = "cd zod_src";
installPhase = ''
mkdir -p $out/bin
install -m755 zod $out/bin/
wrapProgram $out/bin/zod --chdir "${zod_assets}/usr/lib/commander-zod"
'';
};
zod_map_editor = stdenv.mkDerivation {
inherit
version
src
postPatch
nativeBuildInputs
buildInputs
hardeningDisable
NIX_LDFLAGS
;
pname = "${pname}-map_editor";
enableParallelBuilding = true;
preBuild = "cd zod_src";
makeFlags = [ "map_editor" ];
installPhase = ''
mkdir -p $out/bin
install -m755 zod_map_editor $out/bin
wrapProgram $out/bin/zod_map_editor --chdir "${zod_assets}/usr/lib/commander-zod"
'';
};
zod_launcher = stdenv.mkDerivation {
inherit
version
src
nativeBuildInputs
buildInputs
zod_engine
zod_map_editor
;
pname = "${pname}-launcher";
# This is necessary because the zod_launcher has terrible fixed-width window
# the Idea is to apply the scalingFactor to all positions and sizes and I tested 1,2,3 and 4
# 2,3,4 look acceptable on my 4k monitor and 1 is unreadable.
# also the ./ in the run command is removed to have easier time starting the game
patches = [
(substituteAll {
inherit scalingFactor;
src = ./0002-add-scaling-factor-to-source.patch;
})
];
postPatch = ''
substituteInPlace zod_launcher_src/zod_launcherFrm.cpp \
--replace 'message = wxT("./zod");' 'message = wxT("zod");' \
--replace "check.replace(i,1,1,'_');" "check.replace(i,1,1,(wxUniChar)'_');"
'';
preBuild = "cd zod_launcher_src";
installPhase = ''
mkdir -p $out/bin
install -m755 zod_launcher $out/bin
'';
};
zod_assets = runCommandLocal "${pname}-assets" { } ''
mkdir -p $out/usr/lib/commander-zod{,blank_maps}
cp -r ${src}/assets $out/usr/lib/commander-zod/assets
for i in ${src}/*.map ${src}/*.txt; do
install -m644 $i $out/usr/lib/commander-zod
done
for map in ${src}/blank_maps/*; do
install -m644 $map $out/usr/lib/commander-zod/blank_maps
done
'';
in
symlinkJoin {
inherit pname version;
paths = [
zod_engine
zod_launcher
zod_map_editor
zod_assets
];
meta = with lib; {
description = "Multiplayer remake of ZED";
homepage = "http://zod.sourceforge.net/";
maintainers = with maintainers; [ zeri ];
license = licenses.gpl3Plus; # Says the website
platforms = platforms.linux;
};
}