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https://github.com/NixOS/nixpkgs.git
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4f0dadbf38
After final improvements to the official formatter implementation, this commit now performs the first treewide reformat of Nix files using it. This is part of the implementation of RFC 166. Only "inactive" files are reformatted, meaning only files that aren't being touched by any PR with activity in the past 2 months. This is to avoid conflicts for PRs that might soon be merged. Later we can do a full treewide reformat to get the rest, which should not cause as many conflicts. A CI check has already been running for some time to ensure that new and already-formatted files are formatted, so the files being reformatted here should also stay formatted. This commit was automatically created and can be verified using nix-builda08b3a4d19
.tar.gz \ --argstr baseRevb32a094368
result/bin/apply-formatting $NIXPKGS_PATH
140 lines
3.5 KiB
Nix
140 lines
3.5 KiB
Nix
{
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lib,
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config,
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fetchzip,
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stdenv,
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SDL,
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SDL_image,
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SDL_ttf,
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SDL_mixer,
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libmysqlclient,
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wxGTK32,
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symlinkJoin,
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runCommandLocal,
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makeWrapper,
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coreutils,
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scalingFactor ? 2, # this is to resize the fixed-size zod_launcher window
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substituteAll,
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}:
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let
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pname = "zod-engine";
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version = "2011-09-06";
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src = fetchzip {
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url = "mirror://sourceforge/zod/linux_releases/zod_linux-${version}.tar.gz";
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sha256 = "017v96aflrv07g8j8zk9mq8f8rqxl5228rjff5blq8dxpsv1sx7h";
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};
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postPatch = ''
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sed '1i#include <ctime>' -i zod_src/common.cpp # gcc12
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'';
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nativeBuildInputs = [
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makeWrapper
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];
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buildInputs = [
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SDL
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SDL_image
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SDL_ttf
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SDL_mixer
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libmysqlclient
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wxGTK32
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coreutils
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];
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hardeningDisable = [ "format" ];
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NIX_LDFLAGS = "-L${libmysqlclient}/lib/mysql";
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zod_engine = stdenv.mkDerivation {
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inherit
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version
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src
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postPatch
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nativeBuildInputs
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buildInputs
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hardeningDisable
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NIX_LDFLAGS
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;
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pname = "${pname}-engine";
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enableParallelBuilding = true;
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preBuild = "cd zod_src";
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installPhase = ''
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mkdir -p $out/bin
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install -m755 zod $out/bin/
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wrapProgram $out/bin/zod --chdir "${zod_assets}/usr/lib/commander-zod"
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'';
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};
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zod_map_editor = stdenv.mkDerivation {
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inherit
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version
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src
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postPatch
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nativeBuildInputs
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buildInputs
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hardeningDisable
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NIX_LDFLAGS
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;
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pname = "${pname}-map_editor";
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enableParallelBuilding = true;
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preBuild = "cd zod_src";
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makeFlags = [ "map_editor" ];
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installPhase = ''
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mkdir -p $out/bin
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install -m755 zod_map_editor $out/bin
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wrapProgram $out/bin/zod_map_editor --chdir "${zod_assets}/usr/lib/commander-zod"
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'';
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};
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zod_launcher = stdenv.mkDerivation {
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inherit
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version
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src
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nativeBuildInputs
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buildInputs
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zod_engine
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zod_map_editor
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;
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pname = "${pname}-launcher";
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# This is necessary because the zod_launcher has terrible fixed-width window
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# the Idea is to apply the scalingFactor to all positions and sizes and I tested 1,2,3 and 4
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# 2,3,4 look acceptable on my 4k monitor and 1 is unreadable.
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# also the ./ in the run command is removed to have easier time starting the game
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patches = [
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(substituteAll {
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inherit scalingFactor;
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src = ./0002-add-scaling-factor-to-source.patch;
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})
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];
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postPatch = ''
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substituteInPlace zod_launcher_src/zod_launcherFrm.cpp \
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--replace 'message = wxT("./zod");' 'message = wxT("zod");' \
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--replace "check.replace(i,1,1,'_');" "check.replace(i,1,1,(wxUniChar)'_');"
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'';
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preBuild = "cd zod_launcher_src";
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installPhase = ''
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mkdir -p $out/bin
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install -m755 zod_launcher $out/bin
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'';
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};
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zod_assets = runCommandLocal "${pname}-assets" { } ''
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mkdir -p $out/usr/lib/commander-zod{,blank_maps}
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cp -r ${src}/assets $out/usr/lib/commander-zod/assets
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for i in ${src}/*.map ${src}/*.txt; do
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install -m644 $i $out/usr/lib/commander-zod
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done
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for map in ${src}/blank_maps/*; do
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install -m644 $map $out/usr/lib/commander-zod/blank_maps
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done
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'';
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in
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symlinkJoin {
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inherit pname version;
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paths = [
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zod_engine
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zod_launcher
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zod_map_editor
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zod_assets
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];
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meta = with lib; {
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description = "Multiplayer remake of ZED";
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homepage = "http://zod.sourceforge.net/";
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maintainers = with maintainers; [ zeri ];
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license = licenses.gpl3Plus; # Says the website
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platforms = platforms.linux;
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};
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}
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